Question
Question 1. (Magician.java, Healer.java, Fighter.java, HeroTester.java) Consider the abstract hero class and the three subclasses shown below. Review the hero class to see how it
Question 1. (Magician.java, Healer.java, Fighter.java, HeroTester.java) Consider the abstract hero class and the three
subclasses shown below.
Review the hero class to see how it works (its in the project/package for you already). Your job is to implement
the following subclasses. Each of the subclasses has an extra data field that relates to their specific hero talent.
Some help with these special talents and other methods are below.
Fighter:
The fighter has an extra data field called Strength and a method called Berserk. When the fighter calls Berserk
they do damage equal to 1/3 of their existing health BUT they lose 1/4 of their existing health (round to integer
values). Using Berserk costs one Strength point. When a fighter is constructed they have 3 strength points.
the dealDamage() method for the fighter does between 7 and 10 points of damage
Magician:
The magician has an extra data field called Mana and a method called Lightning. When the magician calls
Lightning the damage they inflict is quadruple what it would have been otherwise. Call the existing dealDamage
function and quadruple the value before dealing it to the enemy. Using Lightning costs 1 Mana point and a
magician has 4 Mana points to start with.
the dealDamage() method for the magician does between 4 and 6 points of damage
Healer:
The healer has an extra data field called Dexterity and a method called Heal. When the healer calls Heal each
LIVING member of the party receives between 5 and 10 health points (not to pass 100) and each receives one
point back to their special skill (dexterity, mana or strength). Calling Heal costs 2 Dexterity points and a healer
starts with 4 Dexterity. Hint: The heal method determines how many points are restored to each party members
health. Let your main method do the actual work of healing the surviving heroes.
the dealDamage() method for the Healer does between 3 and 5 points of damage
If your hero is out of special skill points they can only call the base dealDamage() method (i.e., they cannot use
their special skill). Once a hero is dead, they cant do anything because, theyre dead.
In addition to any extra accessors and mutators you should override the toString method for easy printing of the
hero state.
Write a tester class that does the following:
Option 1: Write a hardcoded tester that does the following:
Create an array of three heroes (one of each type)
Create an array of 10 goblins (already in the project/package)
Wage an epic battle between the groups
o Heroes attack first in sequence (i.e., hero[0] attacks first, then hero[1] and so on)
They attack the goblins in sequence (each hero attacks the first goblin in the array until it
is vanquished and then they move onto the next)
o Goblins attack next in order (goblin[0], then goblin[1] and so on) but they attack a random hero.
If a hero dies it cannot attack nor be attacked any further, skip it in the rotation. Same
for exgoblins.
At any point, if all the heroes have met their doom, the goblins win. If any of the heroes live and the
goblins are all dispatched, then yay!.
Your tester should keep you updated on how the battle is progressing by telling you how many goblins
are left, what is the state of your heroes after the round, who has died (if anyone) and when there is a
win condition.
Heroes have a 40% chance of using their special skill. The other 60% is regular damage. If a hero tries to
use their special skill but they have no special skill points left, they simply do regular damage.
If youre stuck, try a battle between 1 hero and 1 goblin to get the mechanics figured out, then move
onto the arrays.
Option 2 (for bragging rights):
Same as option 1 BUT allow the user to select which hero they want to send into battle, which goblin they want
to attack and whether or not to do regular damage or use their special attack. The rules of the game must be
maintained. They cannot attack with dead heroes and cannot attack dead goblins.
***PLEASE post the output of some of your battles to the forum so that people can see how your tester is working.***
I need this done in Java as soon as possible.
Please make it simple as possible
Question 1. (Magician.java, Healer.java, Fighter.java, HeroTester.java) Consider the abstract hero class and the three subclasses shown below Hero -health tHero (name: String) 4dealDamage (3 : int theal (addHealth : int) getHealth :int +getName ) String +1sDead boolean ttostring : String Magician Fighter Healer -mana: int -strength: int -dexterity: int Magician () +dealDamage) int +lightning): int getNana ) int adatlanalad Hana : nt, : tostring) String Fighter) +dealDamagg() : int tberserk int igetStzenght) int tadastrength (addstrength: nt) ; +toString : String theal int getDexterityo : int +addDexterity (addDexterity: int) ||.tostring() String Question 1. (Magician.java, Healer.java, Fighter.java, HeroTester.java) Consider the abstract hero class and the three subclasses shown below Hero -health tHero (name: String) 4dealDamage (3 : int theal (addHealth : int) getHealth :int +getName ) String +1sDead boolean ttostring : String Magician Fighter Healer -mana: int -strength: int -dexterity: int Magician () +dealDamage) int +lightning): int getNana ) int adatlanalad Hana : nt, : tostring) String Fighter) +dealDamagg() : int tberserk int igetStzenght) int tadastrength (addstrength: nt) ; +toString : String theal int getDexterityo : int +addDexterity (addDexterity: int) ||.tostring() StringStep by Step Solution
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