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let sy - Math.sin(iTime + dist); = where iTime denotes the total time since start of animation and sy is the scaling factor along
let sy - Math.sin(iTime + dist); = where iTime denotes the total time since start of animation and sy is the scaling factor along y. Then this will have the effect of moving the canvas window along a sine function from ( by. O left to right O right to left Question 7 Then how do we reverse the direction of animation above? O-Math.sin(iTime + dist): O Math.sin(iTime - dist); O Math.sin(-iTime + dist): O Math.sin(iTime dist): Question 8 And how do we double the speed of animation above? O 2 Math.sin(iTime + dist): O Math.sin(iTime 2 + dist); O Math.sin(iTime + dist*2); O Math.sin(2" (iTime + dist)); File Explorer ) as time goes 1 pts 1 pts Activate Wir Go to Settings to
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