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***READ THE INFO BELOW REGARDING THE QUESTION*** In the GameOfTwenty.java below, it contains method headers and document comments you will use. Don't make changes to

***READ THE INFO BELOW REGARDING THE QUESTION*** In the GameOfTwenty.java below, it contains method headers and document comments you will use. Don't make changes to the method headers. You will not need any additional methods. Your will need to supply the code for the methods. AGameOfTwenty.java:import java.util.Scanner;/** This program demonstrates a solution to the A Game of Twenty One programming challenge.*/public class AGameOfTwentyOne{ public static void main(String[] args) { } /** The getDiceValue method simulates the rolling of a pair of dice. @return The sum of the value of the dice. */ public static int getDiceValue() { } /** The rollDice method asks the user to roll the dice, accepting keyboard input as the answer. @return true if the user wants to roll the dice, or false otherwise. */ public static boolean rollDice() { } /** The underLimit method determines if the points are under the limit of 21. @return true if points are less than 21, or false otherwise. */ public static boolean underLimit(int value) { } /** The isValid method validates the user input. @return true if the input is valid, or false otherwise. */ public static boolean isValid(char letter) { } /** The displayResults method determines the results of the game and displays them. */ public static void displayResults(int computer, int user) { }} here's the sample of the output:

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[jimw@fedora 10 - A Game of Twenty One]$ java AGameOf TwentyOne Roll the dice? (y) : y Points : 8 Roll the dice? (y) : y Points : 17 Roll the dice? (y) : n Game Over User's Points: 17 Computer's Points: 13 The user wins

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