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REQUREMENTS: COMPUTER GRAPHCS QUESTON ****W6**** Explain in general the main heading below with subheadings. LIGHTING illuminations vs. shading global illumination local illumination basic illumination model

REQUREMENTS: COMPUTER GRAPHCS QUESTON ****W6****

Explain in general the main heading below with subheadings. LIGHTING illuminations vs. shading global illumination local illumination basic illumination model ambient light(background light) diffuse light lambert's law the diffuse component specular lights phong's model for specular multiple light source opengl lighting shading models for polygons constant shading polygon mesh shading smooth shading gouraud shading linear interpolation phong shading model light source spot light light source attenuation

ARTISTIC SHADING artstc shading cel shading gooch shading

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