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ROCKET SHIIP 1 In this programming project, you are going to generate output that looks like the following ( for HEIGHT = 3 ) :

ROCKET SHIIP1
In this programming project, you are going to generate output that looks like the following (for HEIGHT =3):
You are to exactly reproduce this output. The various subfigures in the middle of this output have a height of 3. These subfigures have the property that their height determines their width, so there is only one size variable. You are to use a class constant to make it possible to change a single number in one place in the program to have it produce a corresponding figure of a different size. This assignment is meant to give you practice with the constructs from chapters 1 and 2. This will require you to create nested for loops with print and printin statements that use the class constant. You are not to use constructs from chapter 3 of the textbook.
You should continue to use static methods to structure your solution. The main style requirements are that you introduce static methods that capture the structure of the output and that avoid redundancy. If there are lines of output that are repeated, the code to create them should appear just once.
You are required to properly indent your code and should localize variables whenerver possible. You should include a comment at the beginning of yourclass file with basic information about you and a description of what the program does. You should also include a comment on each individual method describing what it does. Name your file DrawRocketjava and turn in your program by submitting this assignment in our Canvas class site.
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