Question
SECTION_LENGTH = 3 ANSWER = 'CATDOGFOXEMU' SWAP = 'S' ROTATE = 'R' CHECK = 'C' def change_state(z: str, x: int, a: str) -> str:
SECTION_LENGTH = 3 ANSWER = 'CATDOGFOXEMU'
SWAP = 'S' ROTATE = 'R' CHECK = 'C'
def change_state(z: str, x: int, a: str) -> str: """ The first parameter represents the game state, the second parameter is the section number of the section to be changed, and the third parameter is the move to be applied to the string. The move will be one of SWAP or ROTATE. This function should return a new string that reflects the updated game state after applying the given move to the specified section. >>>change_state('CATGODFOXEMU', 2, 'S') CATDOGFOXEMU >>>change_state('CATODGFOXEMU', 2, 'R') 'CATDOGFOXEMU """
SECTION_LENGTH = 3 ANSWER = 'CATDOGFOXEMU' SWAP = 's' ROTATE = 'R' CHECK = 'C' def change_state(z: str, x: int, a: str) -> str: The first parameter represents the game state, the second parameter is the section number of the section to be changed, and the third parameter is the move to be applied to the string. The move will be one of SWAP or ROTATE. This function should return a new string that reflects the updated game state after applying the given move to the specified section. >>>change_state('CATGODFOXEMU', 2, 'S') CATDOGFOXEMU >>>change_state('CATODGFOXEMU', 2, 'R') 'CATDOGFOXEMUStep by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started