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Simulation of Random Experiments Continued In this second lab we will continue with our theme of simulating random experiments to verify our theoretical analysis from

Simulation of Random Experiments Continued

In this second lab we will continue with our theme of simulating random experiments to verify our theoretical analysis from lecture. We will focus on the Monty Hall problem that was covered in lecture this week. We will study a generalized version of the game in which there are N doors and the host opens K doors (in the original problem, N = 3 and K = 1, but the game works for more general situations). The goal is to determine empirically which is the better strategy: switch or stay?

Description of the Generalized Monty Hall Game

The game is played as follows:

There are N doors for N?3.

Behind exactly one of the doors is a prize (e.g., a car).

The goal of the game is to select the door with the prize behind it.

Once you have made a selection, the host, who knows where the prize is, will open K doors, for 1?K?N?2, that you did not select, and that do not contain the prize.

You are then given the option to pick a new door. The goal of this first section is to determine whether or not you should swap doors by using numpy to simulate this game.

We will break this game up into a sequence of problems.

In [16]:

# Jupyter notebook specific 
from IPython.display import Image
from IPython.core.display import HTML 
from IPython.display import display_html
from IPython.display import display
from IPython.display import Math
from IPython.display import Latex
from IPython.display import HTML
?
# General useful imports
import numpy as np
from numpy import arange,linspace
import matplotlib.pyplot as plt 
from numpy.random import seed, randint, uniform, choice, shuffle
from collections import Counter
import pandas as pd
%matplotlib inline

Problem 1

We will use the randint function from the numpy library to simulate selecting a door randomly and equiprobably (such a choice is usually phrased as "uniformly at random").

You may assume that for n??,n?3 doors, their numbers are 0,1,,n?1

Finish the stub for the code that initializes the game.

This function should return a pair (doors,winning_door) where

doors is a 1D array of length number_of_doors, where exactly one of the elements is a 1 (the winning door), and the rest are 0 (the losing doors)

winning_door is the index of the winning door

For example, if the array is [0,0,1], then the winning door is at index 2, while the losing doors are at 0,1, and the function would return ([0,0,1],2)

In [17]:

def select_door(number_of_doors):
 return randint(number_of_doors)
?
def initialize_game(number_doors):
 doors = ["Fix me"] # your code here
 winning_door = "Fix me too"
 return (doors,winning_door)
?
# test
print( initialize_game(3) )
(['Fix me'], 'Fix me too') 

Problem 2

After the game is initialized (problem 1), the player will choose a door (this will be done in problem 4). Next, the host will open one or more doors, which we will simulate in this problem. You must write a function open_doors which takes

doors: the list generated from initialize_game

ignore_doors: a list of doors (indices into the doors array) to exclude (i.e., the door selected by the player, and the winning door) and

num_doors_to_open

You must randomly generate a list of doors (opened_doors) that the host opens; these must be chosen from doors that are NOT in the list ignore_doors. The function returns a pair (opened_doors, remaining_doors), where

opened_doors is an array containing the indices of all doors opened.

remaining_doors is an array of possible doors that were not in fact opened.

Basically, the game enters this function with doors separated into doors that can not be opened by the host, and doors that the host can possibly open; the game leaves this function with a partition into three subsets: doors which must be ignored, doors randomly opened by the host, and all others. This last group is the set of doors that the player could switch to.

In the case that there are 3 doors, the function should be deterministic for a fixed array.

In [19]:

# HINT: use the choice function from the reading!
# Example: try changing size, which is another way of specifying the length of a 1D array
?
print(choice([1,'suh','dude'], replace=False, size=1))
['dude'] 

In [20]:

def open_doors(lst, ign, n_doors):
 pass # your code here

Problem 3

Now that the game has been initialized, and the host has opened a door, complete the code stub below.

The function new_door_choice should take as input:

- swap_behavior: the strategy the player uses encoded as an integer: - Always trade (0): the player will trade no matter what, and randomly select a remaining door. - Never trade (1): the player will always keep their initial choice. - Randomly trade (2): the player flips a fair coin: - if heads, he trades his door; - if tails, he keeps his current choice. - current_door: the door currently selected by the player, and - rem_doors: a list of the doors the player can choose from if he decides to trade. 

The function should return the index at which the newly selected door is located.

In [22]:

def new_door_choice(swap_behavior, current_door, rem_doors):
 pass # replace this line with your code

Problem 4: Putting it all together

Implement the function below to simulate playing 1 round of the Monty Hall game.

It should first initialize the doors.

Then select the players choice

The host will then open one or more doors

Finally, the player either keeps his door or trades

The function should return a boolean value:

True if the player won the prize

False if he doesn't

In [24]:

def game( swap_behavior = 0, num_doors=3, num_doors_to_open=1):
 pass # Your code here, following the direction above
?
# Hint: once implemented, uncomment this next line to test
#Counter([game(swap_behavior=1) for i in range(1000)])

Problem 5 (A)

Simulate playing the game 10,000 times for each strategy with 3 doors, and 1 opened door.

Display a histogram to determine which strategy has the highest chance of winning (code provided for you below).

To do this, build a function to determine the probability of winning for each of the three strategies. Note if you do not use numpy, this next step will take a long time.

In [26]:

# return the probability of success using the given strategy
def simulate_with_strategy( swap_behavior = 0, num_doors=3, num_doors_to_open=1 ,N=10000):
 pass # replace this line with your solution
?
# Don't touch the rest of this cell unless you know what you are doing
strategy_map = {0: "Always Trade", 1: "Never Trade", 2: "Randomly Trade"}
?
def evaluate_strategy(num_doors=3, num_doors_to_open=1 ,N=10000):
 success = { }
 for i in range(3):
 success[ strategy_map[i]] = simulate_with_strategy(swap_behavior=

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