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TACTICS BOX 1 . 1 Vector addition To add B to A ( Figure 1 ) , perform these steps: Draw A . The figure

TACTICS BOX 1.1 Vector addition To add B
to A
(Figure 1), perform these steps:
Draw A
. The figure shows vector A that is directed upwards to the right.
Place the tail of B
at the tip of A
.The figure shows two vectors. Vector A is on the left and is directed upwards to the right. Vector B is on the right and is directed downwards to the right. The tip of vector A and the tail of vector B are at the same point.
Draw an arrow from the tail of A
to the tip of B
. This is vector A+B
.The figure shows three vectors. Vector A is on the left and is directed upwards to the right. Vector B is on the right and is directed downwards to the right. The tip of vector A and the tail of vector B are at the same point. Vector A plus B starts at the tail of vector A and ends at the tip of vector B.
Part A
Create the vector R=A+B
by following the steps in the Tactics Box above. When moving vector B
, keep in mind that its direction should remain unchanged.
The location, orientation, and length of your vectors will be graded.
Select the elements from the list and add them to the canvas setting the appropriate attributes.Select to observe the list of the elements that can be added to the canvas. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Select to show/hide the vector for the sum of the drawn vectors. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Delete the selected element. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Press to go to keyboard navigation instructions below the canvas.
Select to remove all drawn elements. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Attributes panel is empty. Press CTRL+Y to get to the elements on the canvas. Press CTRL+M to return to the main menu. Press CTRL+Q to quit the application.No elements selected
Press TAB to go to the next element.
B
A
Select the elements from the list and add them to the canvas setting the appropriate attributes. Press TAB to get to the main menu.Use arrow keys to apply parallel transition to the object. Press TAB to move to the next element on the canvas. Press SHIFT+TAB to return to selecting the end point. Press DEL to delete the element from the canvas. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press ESC to quit adding or editing this element. Press CTRL+Q to quit the application.Press SPACE to get to the set of hotspots or use arrow keys to move on the canvas. Press ESC to quit adding or editing this element. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press CTRL+Q to quit the application.Press SPACE to get to the set of hotspots or use arrow keys to move on the canvas. Press TAB to select the whole element. Press SHIFT+TAB to move to selecting the start point. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press ESC to quit adding or editing this element. Press CTRL+Q to quit the application.Press TAB to move to the next element on the canvas. Press DEL to delete the element from the canvas. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press ESC to quit adding or editing this element. Press CTRL+Q to quit the application.Press SPACE to get to the set of hotspots or use arrow keys to move on the canvas. Press ENTER to change the direction. Press TAB to move to the next element on the canvas. Press DEL to delete the element from the canvas. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press ESC to quit adding or editing this element. Press CTRL+Q to quit the application.
Select the elements from the list and add them to the canvas setting the appropriate attributes.
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Part B
Create the vector R=C+D
by following the steps in the Tactics Box above. When moving vector D
, keep in mind that its direction should remain unchanged.
The location, orientation, and length of your vectors will be graded.
Select the elements from the list and add them to the canvas setting the appropriate attributes.Select to observe the list of the elements that can be added to the canvas. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Select to show/hide the vector for the sum of the drawn vectors. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Delete the selected element. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Press to go to keyboard navigation instructions below the canvas.
Select to remove all drawn elements. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Attributes panel is empty. Press CTRL+Y to get to the elements on the canvas. Press CTR

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