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The following blocks of code show two different ways of implementing the graphics pipeline: Version 1 : / * main.js * / . . .
The following blocks of code show two different ways of implementing the graphics pipeline:
Version :
main.js
let myMatrix multprojMatrix multcameraMatrix modelMatrix;
let matrixUniform glgetUniformLocationprogram webglMatrix;
gluniformMatrixfvmatrixUniform false, flattenmyMatrix;
index.html
attribute vec vPosition;
attribute vec vColor;
uniform mat webglMatrix;
varying vec fColor;
void main
glPosition webglMatrix vPosition;
fColor vColor;
Version :
main.js
let projMatrixLoc glgetUniformLocationprogram projMatrix;
gluniformMatrixfvprojMatrixLoc false, flattenprojMatrix;
let cameraMatrixLoc glgetUniformLocationprogram cameraMatrix;
gluniformMatrixfvcameraMatrixLoc false, flattencameraMatrix;
let modelMatrixLoc glgetUniformLocationprogram modelMatrix;
gluniformMatrixfvmodelMatrixLoc false, flattenmodelMatrix;
index.html
attribute vec vPosition;
attribute vec vColor;
uniform mat projMatrix;
uniform mat cameraMatrix;
uniform mat modelMatrix;
varying vec fColor;
void main
glPosition projMatrix cameraMatrix modelMatrix vPosition;
fColor vColor;
Explain the advantages of each approach. Be detailed in your answer.
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