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The problem is an over simplification of the flow of liquid. - A terrain is given as a grid of cells of random elevations. The

The problem is an over simplification of the flow of liquid. - A terrain is given as a grid of cells of random elevations. The grid is always odd sized and is always a square. - A liquid is poured at the central cell. Water can flow only north-south or east-west; not diagnonally. - At the first step, the water level is the same as the central cell. - Water from one cell flows to a neighbouring cell if the level of water is equal to greater than the elevation of the neighbouring cell. - When the water flows to the neighbouring cell, the level of water is maintained. - If the water cannot flow to any new cell, the water level rises. - The simulation stops when the water reaches the end of the domain. - The output consists of the domain represented by . and W representing dry and wet terrain.
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