Question: The project is entitled to System of computational method in communication engineering the classes in the models like sequential, functional and concurrent used can be

 The project is entitled to "System of computational method in communication
The project is entitled to "System of computational method in communication engineering" the classes in the models like sequential, functional and concurrent used can be explained by taking an example as the topic of project itself is huge. Hence, I'll explain the classes that can be used for the ML application of designing a Chabot.
Clases:
Text {}: For the purpose of textual entainment.
Image {}: For analysis of image matching.
Speech {}: speech recognition
Trends {}: Time series and DNA matching.
Video {}: For subtitles or the moving activity recognition.
ML Translation {}: Encryption/Decryption.
Some of the objects that can be created for the above defined classes are:
1.Text {
Text summarisation ()
path query answering ()
textual entailment ()
}
Image {
name entity recognition ()
facial expression ()
image captioning ()
}
Speech {
voice match ()
frequency equity ()
}
Trends {
DNA sequential analysis ()
time series forecasting ()
}
Video {
activity recognition ()
subtitle generation ()
}
ML Translation{
encryption ()
decryption ()
}
some of the derived classes from the mentioned base classes can be derived to make the code more global and apt.
engineering" the classes in the models like sequential, functional and concurrent used
A method is a set of instructions that defines a particular behavior.
A method is also known as a function or a procedure in procedural languages.
Java allows procedural programming through its static methods (e.g. the main() method).
just explain the method of the competitional method in communcation eng in java

. Define the methods for all classes Especial or general methods Any operations look like method o O Models of computation can be classified into three categories: sequential models, functional models, and concurrent models. Computational methods include (but are not limited to) methods such as text analysis, social/semantic network analysis, online experiments, machine learning, visual analysis and agent-based modeling and simulations. A computation can be seen as a purely physical phenomenon occurring inside a closed physical system called a computer. Examples of such physical systems include digital computers, mechanical computers, quantum computers, DNA computers, molecular computers, microfluidics-based computers, analog computers, or wetware computers. This point of view has been adopted by the physics of computation, a branch of theoretical physics, as well as the field of natural computing. An even more radical point of view, pancomputationalism, is the postulate of digital physics that argues that the evolution of the universe is itself a computation. Gualtiero Piccinini proposes an account of computation based in mechanical philosophy. It states that physical computing systems are types of mechanisms that, by design, perform physical computation, or "the manipulation (by a functional mechanism) of a medium- independent vehicle according to a rule." Medium-independence requires that the property is able to be instantiated by multiple realizers and multiple mechanisms and that the inputs and outputs of the mechanism also be multiply realizable. In short, medium- independence allows for the use of physical variables with traits other than voltage (as in typical digital computers); this is imperative in considering other types of computation, such as that occurs in the brain or in a quantum . Define the methods for all classes Especial or general methods Any operations look like method o O Models of computation can be classified into three categories: sequential models, functional models, and concurrent models. Computational methods include (but are not limited to) methods such as text analysis, social/semantic network analysis, online experiments, machine learning, visual analysis and agent-based modeling and simulations. A computation can be seen as a purely physical phenomenon occurring inside a closed physical system called a computer. Examples of such physical systems include digital computers, mechanical computers, quantum computers, DNA computers, molecular computers, microfluidics-based computers, analog computers, or wetware computers. This point of view has been adopted by the physics of computation, a branch of theoretical physics, as well as the field of natural computing. An even more radical point of view, pancomputationalism, is the postulate of digital physics that argues that the evolution of the universe is itself a computation. Gualtiero Piccinini proposes an account of computation based in mechanical philosophy. It states that physical computing systems are types of mechanisms that, by design, perform physical computation, or "the manipulation (by a functional mechanism) of a medium- independent vehicle according to a rule." Medium-independence requires that the property is able to be instantiated by multiple realizers and multiple mechanisms and that the inputs and outputs of the mechanism also be multiply realizable. In short, medium- independence allows for the use of physical variables with traits other than voltage (as in typical digital computers); this is imperative in considering other types of computation, such as that occurs in the brain or in a quantum

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