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The Singleton Design Pattern is a design pattern that ensures that only one object of a particular class can be instantiated and that this object

The Singleton Design Pattern is a design pattern that ensures that only one object of a particular class can be instantiated and that this object is easily accessible throughout the software. Do you think the ColorBusters game design would benefit from using the Singleton Pattern? If so, please discuss where you think the pattern should be applied and how it would make the design better.

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