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This question takes advantage object oriented and interface concepts to generalize the tasks of assignment 2. The UML diagram below presents the organization of the
This question takes advantage object oriented and interface concepts to generalize the tasks of assignment 2. The UML diagram below presents the organization of the classes and the interface Statistics Experiment oneRun: int Experimenter exp: Experiment stats: Statistics int numberOfRuns runExperiments: void values intl t, min, max int teStatistics(int value): void TwolnARow BirthDayParadox int int +oneRun: int +oneRun: int The Java source code below shows the intended use of these objects TwolnARowt Experimenter e; tnew TwolnARow (10) enew Experimenter ( 100); e. runExperiments ); The execution of the above program should produce the following output on the console We have run 100 experiments: the minimum was 3 the maximum was 41 the mean was 10.62 the standard deviation was 7.86 A. Implement the interface Experiment. The interface declares a method oneRun with no parameter, the return value of the method is of tvpe int
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