Question
Transformation of Marketing at the Ohio Art Company Transformation of Marketing at the Ohio Art Company (A) The Ohio Art Companyamong Americas oldest toymakerswas headquartered
Transformation of Marketing at the Ohio Art Company
Transformation of Marketing at the Ohio Art Company (A)
The Ohio Art Companyamong Americas oldest toymakerswas
headquartered in Bryan, Ohio, a small town in the northwest part of the state.
Although Ohio Art made over 50 toy varieties including dolls and water toys, its
flagship product was a drawing toy it had been selling for more than 52 years: the
Etch A Sketch (EAS). In that time, over 100 million units had been sold to
consumers in dozens of countries. Ohio Arts slogan, Making Creativity Fun,
demonstrated the companys commitment to arts and crafts products. Although most
of its sales came from its toy business, Ohio Art also produced and sold custom
metal lithography, which contributed one third of the companys revenues and a
disproportionate share of profits.1 In recent years, Ohio Arts toy business had
experienced a bumpy ride, alternating between profits and losses throughout the
1990s and up through 2011. Product placement of EAS in the hit animated movie
Toy Story was a shot in the arm for Ohio Art in 1995. In 1998, the company
introduced a new doll called Betty Spaghetty, which was an initial hit with
consumers, but its popularity and sales had waned over time. Aimed at girls ages
four and up, the small doll featured interchangeable limbs, spaghetti-like hair, and a
variety of accessories, such as a cell phone, a laptop computer, and in-line
skates.2
Toy Supply Chain and Seasonality
Toy retailing had become more concentrated, with Walmart, Toys R Us, and
Target accounting for the overwhelming majority of sales.3 The need for lower
costs (to compete effectively in the mass-merchant channel) forced Ohio Art to shift
all production of its toys to China in 2001. Making an EAS in China and delivering
it to the warehouse in Bryan, Ohio, cost the company 20% to 30% less than making
it on-site.4 The shift in production to Asia magnified the already high risks of
introducing new products. Long shipping times and the seasonality of most toy sales
meant that inventory management and tooling risks were significant. In 1998, a
major retailer abruptly canceled a $15.2 million toy order just before the holiday
season. [Ohio Art] was left with a large amount of excess inventory and also was
unable to cancel television advertising commitments that had been made in support
of the holiday line.5 Fortunately, in 1999, the company was again helped by the
release of Toy Story 2, which featured a 30-second spot showing the Etch A Sketch.
Management attributed the 20% increase in holiday EAS sales to that exposure.
The companys fiscal year ended January 31; November and December typically
accounted for 45% of retail sales. Each of the other 10 months averaged close to
5.5% (see Figure 16-1). This same pattern was typical for almost all toys,
including Ohio Arts.
The Etch A Sketch Experiment
Although the EAS line had been promoted initially with heavy television
advertising, by late 2006, advertising budgets for the EAS were below $1 million,
most of which went toward reimbursing retailers for cooperative advertising. Too
often, these funds did little more than fund temporary price reductions. No national
television advertising had been done for several years. In late 2006, however, the
companys advertising agency proposed a new campaign to enhance the toys
continued popularity. In part, this was due to a recent request by Target to include
the EAS in its own television spot.
Although management was divided on whether an advertising campaign would
be economical, it was decided to test the effectiveness of renewed television
advertising through a field experiment that lasted from November 27 to December
16, 2006, a three-week period during which approximately 35% of retail toy sales
normally occurred. Management intended to assess the results by comparing the test
and control market sales of its largest retail customer (25% sales). This retailer had
retail stores in all control markets and POS systems that allowed accurate
monitoring of sales. The expectation was that observed sales increases would
accrue to all retailers. Sales data from the previous year were not available
because the merchant had removed EAS from its shelves for much of the year due
to a pricing disagreement. The resolution of that disagreement had put EAS back on
the shelves, and some of the management team thought that a sales boost through
advertising would be a timely move to restore good relations between Ohio Arts
and the retailer.
Television commercials for the EAS were aired during syndicated morning and
evening talk shows, daytime soaps, and evening news programs only in Cincinnati,
Ohio, during the three test weeks. There were internal concerns that Cincinnati
might not be a good test market because it was in the same state as the companys
headquarters. But research showed that not only was company location not a
concern for buyers, but an overwhelming majority of consumers didnt even know
that EAS was made and marketed by an Ohio company. Commercials were not
aired in any other place in the United States during the test period. The breakdown
of the total advertising spend in the three weeks is provided in Table 16-1. The cost
of working with an outside agency to develop the test EAS commercials was
$75,000. The media spend called for more than 100 spots, each with an average
rating of 2.7 to be broadcast over the three weeks.6 The $30,150 media spend in
Cincinnati would be equivalent to a $5 million national budget.
Four other citiesCharleston, South Carolina; Cleveland, Ohio; Indianapolis,
Indiana; and Pittsburgh, Pennsylvaniawere chosen as controls to evaluate
whether the EAS advertising led to increased sales (see Table 16-2 for city
demographics). In choosing test market cities, several factors should generally be
considered. First, the test city (or cities) must reflect market conditions in the
products market area, whether it was local, regional, national, or global. No city
could represent all market conditions perfectly, and success in one city did not
guarantee success elsewhere. Typical criteria for good test markets included
similarity to planned distribution outlets: representative population size,
demographics, income, purchasing habits, and freedom from atypical competitive
activity.7
Source: Ohio Art. Used with permission.
Table 16-2 Test and Control City Demographics
The greater Cincinnati area represented about 0.7% of the U.S. population. The
average population of the control cities was around 2 million, which represented
about 0.6% of the U.S. population. See Table 16-3 for sales data for EAS and
another new Ohio Art product, Doodle Doug, in Cincinnati and the four control
cities at selected stores of the major mass merchant.8 Doodle Doug was not
advertised, but sales were tracked in the cities as an additional control in
interpreting the results.
One Ohio Art executive worried that the test would be difficult to read and
suggested that a split-cable test9 could be implemented in April of the following
year for about $500,000. He believed the estimate of the projected sales lift from
such a split-cable test would be much more accurate.
The suggested retail price for EAS was $12.99. The Travel, Pocket, and Mini
Etch A Sketch were less expensive at $8.99, $4.99, and $2.99, respectively. Given
unit sales for each product, the weighted average of all EAS products sold in the
holiday time period was $10.00. It was this $10.00 price that was suggested for use
in calculating the percentage increase required for a national campaign. The
suggested retail price for Doodle Doug was $14.99. The companys average gross
margin for the EAS products was 58%, and the average retail margin was 36%.
The Betty Spaghetty Experiment
In mid-2007, the company implemented another field experiment for a revamped
Betty Spaghetty product line. The test had three objectives: (1) estimating consumer
demand for the revised Betty Spaghetty line, (2) testing whether advertising could
increase sales (and profits) obtained for the redesigned Betty Spaghetty, and (3)
convincing the merchandise manager at a mass-merchant chain that those sales of
Betty Spaghetty would justify the allocation of shelf space. For the Betty Spaghetty
experiment, television and radio commercials were aired in Arizona for four weeks
from June 17, 2007, to July 14, 2007. The company purchased 600 gross rating
points (GRPs) for the television advertisements for a total cost of $31,500. The ads
were aimed at girls between the ages of two and eleven and were aired on local
cable channels, such as Nickelodeon and the Cartoon Network. Management also
purchased 64 GRPs for radio commercials for a total cost of $8,022. The radio
commercials were aired during morning and evening commutes. Each of the
television and radio programs selected for the commercials reached about 1.8% of
the population in Phoenix. The cost of developing the commercial through an
outside agency was $150,000.
Management estimated that an equivalent ad budget for eight to ten weeks of
preholiday advertising, factoring in certain economies as well as the higher
seasonal cost of media, would be approximately $3 million. The average retail
selling price of Betty Spaghetty during the test was about $15.00. Retailer and Ohio
Art margins were about the same as for EAS, 36% and 58%, respectively. Given
that some time would be required to read the test, obtain shelf space, and ship
product to stores, management estimated that the four-week test market sales period
represented about 10% of the total remaining sales potential for the year.
Table 16-4 reports weekly sales in 23 Arizona stores (test) and in 24 stores of
the same mass merchant in California (control) for two versions of Betty Spaghetty.
The stores represented 50% of the retailers Arizona sales and 10% of California
sales, respectively. Arizona and California represented 2% and 12%, respectively,
of the retailers national sales, and that same retailer was expected to account for
25% of total Betty Spaghetty sales. Management intended to use the test to help
estimate Betty Spaghetty sales with and without advertising.
Transformation of Marketing at the Ohio Art Company (B)
In March 2012, the Ohio Art Company, best known as the manufacturer and
marketer of the classic toy, Etch A Sketch (EAS), had been distracted from its
efforts to shift its marketing emphasis from traditional mass-marketing channels to
more targeted digital marketing. Management believed such a shift would be
necessary for the company to thrive in the next decade. The distraction came from
the media attention surrounding recent comments made by a campaign manager of
Republican presidential candidate Mitt Romney. Having been thrust into the middle
of a political controversy, Ohio Art needed to decide how (and whether) to react to
the growing media attention.
Distraction or Opportunity?
When asked how a campaign might change tactics from primary to general
elections, Romneys adviser Eric Fehrnstrom replied, You hit a reset button for the
fall campaign. Everything changes. Its almost like an Etch a Sketch. You can kind
of shake it up and we start all over again.10 The result was a media firestorm.
Ohio Art received numerous calls from the media, and management knew it had to
decide on a plan.
Management was concerned that investing time and financial resources to
leverage the media attention might take resources away from the companys new
star product: nanoblock construction toys. Because it appealed to a wide range of
ages, it would be a great candidate for promotion through digital media. For both
nanoblock and the traditional EAS line, digital, social media, and online retailers
offered opportunities Ohio Art had yet to explore. Figure 16-3 suggests that there
was significant room for further growth in both Internet and mobile advertising, due
to the gap between the percentage of time consumers spent with Internet and mobile
devices and the percentage of dollars advertisers devoted to these media.
In addition to the Internet search and display ads, there were rapidly emerging
opportunities to promote through Amazon.com and social media. Social media was
particularly intriguing because management thought that outlet might offer new
revenue models for the EAS brand. Up until this point, the EAS brand had been
mainly leveraged through an increasing number of product variants (Figure 16-4),
and the productivity of introducing more EAS product extensions seemed limited.
Over 150 million EAS-related products had been sold by mid-2012.
Martin Killgallon, Ohio Arts VP of marketing, thought he could capitalize on the
iconic nature of the brand by exploring partnership opportunities with other
marketers. For example, the company had licensed iPhone and iPad covers that
gave those devices the appearance of the EAS. iPad and iPhone mobile
applications also mimicked the action of the EAS on the iPad and iPhone screens.
These EAS apps, offered through Apple, Amazon, Google, and Barnes & Noble,
had over 1.3 million downloads between mid-2010 and mid-2012. And interest in
the timeless toy did not seem to be slowing down. In May 2012, a California startup
company created an accessory called Etcher as part of a project with Ohio
Art: an iPad case styled after the EAS. It consisted of a bright-red plastic case with
two familiar-looking knobs that were used for drawing horizontal and vertical
lines. The system interfaced with an iOS app that replicated the toys drawing
experience. The iPad version allowed users to save and share their work with
others on social networks or simply shake the screen to erase their creation and
start over.
The company typically negotiated a royalty payment of 5% to 10% of gross
revenue for licensed products such as this. The image of the EAS product was also
often used in advertising as a prop, conveying fun and creativity in the context.
Sometimes Ohio Art paid to be included (such as in the Target holiday
commercials), and sometimes the company granted permission in return for
expected favorable exposures (like the ESPN and BMW Mini commercials).
Management thought there was more the company could do to capitalize on the high
brand recognition and nostalgia associated with the EAS product, but it was unsure
exactly what to do and how it might be monetized.
A Shift in Strategy
Ohio Art made shifts in all aspects of its marketing mix in reaction to
developments in the toy industry and the growth of online retailing. Management
believed these shifts were investments that would make Ohio Art a stronger
competitor in the upcoming years.
Product
Instead of designing toys from the ground up and investing in its own tooling,
Ohio Art began looking to license toys for exclusive distribution that were
developed by other international toy companies or smaller entrepreneurial toy
companies that were trying to gain access to stronger distribution and marketing
capabilities. With this approach, focusing on new channels and monitoring
marketing investments, the company believed it could reduce the risk of introducing
new products. Early signs were that the strategy was working at least with its new
nanoblock product, which seemed to have a lot of potential. Other licensed
products included Ks Kids (infant and toddler toys) and Clics (construction) for
younger children and Air Picks (an air guitar toy that played famous guitar riffs)
for preteens and older kids.11
Channels
The traditional line of products (EAS and Doodlesketch) was stocked by the
three largest toy retailersWalmart, Target, and Toys R Usas well as a
number of other mass and discount retailers, including dollar stores and drug
stores. For the new line of licensed products, including nanoblock, the company
was shifting to specialty toy stores, plus Toys R Us and a few bookstores, such as
Barnes & Noble and Amazon.com. Management believed that attempting to
distribute the new products through mass merchandisers would reduce the
enthusiasm of the specialty channels (including Toys R Us) to stock and promote
these items. Also, broadening the distribution channels would make the company
less vulnerable to sudden changes in stocking, merchandising, and promotion
decisions by individual retail chains. By mid-2012, approximately 1,100 accounts
stocked at least some of the nanoblock line. Of those, most were specialty toy
retailers or accounts such as Urban Outfitters or Barnes & Noble, which also sold
hobbies and toys. Toys R Us and Amazon were expected to account for 65% of
nanoblock units sold in 2012.
Pricing, Discounts, and Margins
One of the reasons for moving to new channels was an attempt to escape the
relentless price pressure, unauthorized deductions, and promotional allowances
required by large retailers. Specialty toy retailers tended to price products to earn
50% margins. These independent toy retailers were serviced by manufacturer
representatives who typically earned commissions of 10% for sales to specialty
stores. Mass retailer margins were lower. For a heavily promoted item, they were
35% or so, and for Ohio Art products, they were closer to 45%. Manufacturer
representative commissions to this channel were lower: 4% to 5%. Ohio Art was
determined that the new product line would not be subject to the same price
pressure as the traditional line and intended to discontinue retailers that did not
respect the suggested retail price levels.
Marketing Communications
Historically, sales of the core EAS line had increased in response to such
publicity as the featured role in the movie Toy Story, but the gains had been shortlived
and might have been due to retailer reactionsmore displays, better shelf
space, fewer out-of-stocks, and the likeas much as consumer demand. Finding
efficient ways to promote the line of Ohio Art toys was an ongoing challenge.
Traditional marketing channels were not growing sales of EAS, and the nanoblock
line was an impetus to try new strategies.
Nanoblock History
Developed and manufactured by Kawada and first sold in Japan in October
2008, nanoblock allowed users to build detailed, intricate models because of their
tiny size (Figure 16-5). The blocks, which were about one eighth the size of other
popular building bricks, were made from high-quality ABS plastic and featured a
double-ridged backing that enabled the tiny pieces to fit together almost seamlessly.
They appealed to various age groups because of the variety of building sets offered.
Because of the blocks instant popularity in Japan, large Japanese retail chains
had dedicated much shelf display space to nanoblock. In addition to its regular
210
lineup of products, Kawada also offered licensed products and special-edition
products. The company also regularly added new items to its catalog, sometimes
based on user-submitted ideas.
In late 2011, Ohio Art conducted an online survey to evaluate the demographics
of its core customers. The survey revealed that almost 90% of its purchasers were
between 25 and 54 years of age.12
With this valuable information about buyers, Ohio Art could now make informed
decisions about marketing dollars for nanoblock. Specifically, Amazon aimed to
use data, technology, and expertise to put the most appropriate products in front of
the most qualified and receptive potential buyers. Amazon had built proprietary
merchandising technology that allowed it to present a fully customized store to
every consumer who visited its website. Companies selling on Amazon benefitted
from Amazons commitment to drive sales by putting the right products in front of
the right customers.
A study of online shopping behavior reported that Amazon.com was the source
used most frequently for product reviews and ratings. Amazon was used by 58% of
respondents, compared with 45% for other retailers (such as Walmart and Best
Buy), 41% for search engines (such as Google and Bing), 32% for manufacturers
websites (such as Nike and Lego), 25% for review sites (such as Epinions and
CNet), 11% for Facebook, and 7% for Twitter.13
Amazon also offered a variety of targeted advertising options (see Table 16-5 for
a description of the typical merchant services offered by Amazon.com) with rates
that generally doubled for the toy category in the last quarter of 2011.
According to Larry Culp, an Ohio Art sales rep, the company had always had a
consistent presence on Amazon due to the EAS products. But the company had not
done much to promote new products on Amazon until the debut of nanoblock.
Amazon, like many technology-driven sites, used algorithms and collaborative
filtering to determine search results relevance. Collaborative filtering was a
process used to generate product recommendations by matching the purchase
histories of many different users. Without a minimum purchase volume, these
recommendation algorithms did not have enough history to generate relevant
recommendations for nanoblock.
One way the company was able to increase the potential for relevant
recommendations was through Amazons Gold Box promotion, where items were
offered at reduced prices for an hour or two on a given day. Ohio Art decided to
fund a promotion for its Eiffel Tower nanoblock set in the Lightning Deals
section of Gold Box on March 4, 2012 (see Table 16-6 for sales data on select
products). Companies paid Amazon to promote their products this way; fees were
determined by the number of units companies made available for the deal
multiplied by the discount (versus Amazons normal price). In this way, companies
were challenged to forecast properly; an overestimation would result in higher
promotional costs while an underestimation would result in foregone sales. These
Lightning Deals increased the number of user clicks on the nanoblock product,
thereby increasing the relevance of Ohio Art and nanoblock. That, in turn, increased
the number of appearances for Ohio Arts products even after the promotion ended.
Ohio Art sold all 300 Eiffel Tower sets it offered at $12.99 in the Lightning Deal.
The rest of March volume was sold at the regular $19.99 price.
Finally, Amazon charged suppliers a 10% cooperative advertising fee. This fee
was justified by Amazon providing search capabilities and using Google
AdWords/Microsoft AdCenter to get top results in searches for merchants
products. For example, the top advertised spot in a Google search for nanoblocks
was the Amazon.com link to Ohio Arts products. Ohio Art was trying to determine
if Amazon was a great new channel or if the challenges associated with it would be
just as tricky as those it faced in dealing with traditional retailers.
Opportunities
EAS sales were stagnant, but nanoblock sales were growing. The targetedaudience
data about nanoblocks customers coupled with a taste of Amazons
variable pricing motivated management to consider engaging in other new media.
Ohio Arts ad agency recommended advertising that was playful and sophisticated
for the adult audience. And the Amazon sales empowered management to recognize
that it could push for positive return on investment rather than financing a large
traditional ad campaign and then sitting around hoping for results. The new model
of testing several tactics, discontinuing the ones that did not work, and honing the
definitive successes was much more appealingfor all products, not just
nanoblock.
Ohio Art utilized its Facebook.com/EAS page primarily for polls and factoids.
Posts ranged from Fun Fact: Worlds Largest #EtchASketch weighs 300lbs to
Does this expertly sketched Mona Lisa make you smile or pout? These efforts
earned it over 7,000 fans by mid-2012. For the nanoblock Facebook page, Ohio Art
produced a series of targeted poster ads (Figure 16-6), special offers, and
announcements about fun things that were going on. With nanoblock in particular,
the company attempted to create a forum for fans to communicate with each other,
asking questions and sharing creations. The videos were quite popular on the
nanoblock USA Facebook page, resulting in over 3,000 fans by mid-2012.
There were several ways that companies could use blogs to promote their
products. In 2010, Google Blogger introduced BlogSense accounts. Companies
would pay for advertising on blogs that Google determined were related to their
products. A percentage of the proceeds would go to the blogger. Of particular
interest to Ohio Art was the fact that Mommy Bloggers had recently become very
popular. Top Mommy Bloggers had thousands of daily visitors to their sites, many
of whom were avid, loyal readers who deeply valued the writers opinions.
Companies could create incentives for these bloggers to promote or review their
products on their blogs, which Ohio Art pursued in 2010 and 2011. The venture
resulted in over 350 websites creating permanent links to the Ohio Art sites
http://www.world-of-toys.com/ (the retail website) and www.OhioArt.com. By
mid-2012, the company was evaluating whether to attempt to convert certain
Mommy Bloggers into affiliates. Affiliates would link to Ohio Arts website and
receive commissions on sales that resulted from those click-throughs. Companysponsored
events, such as luncheons to demonstrate new products, functioned as
forums to inform and entertain 20 or so bloggers at a time. The success of these
small events was one argument for considering larger events (for example, inviting
350 bloggers to events sponsored by third parties or sponsoring booths at blogger
conventions).
Ohio Art had also developed an interest in Pinterest, a content-sharing website
where users could create, manage, and share theme-based pinboards. Users
could browse other users pinboards, follow other pinners, and repin images to
their own collections. Pinterest allowed users to share their pins on Twitter and
Facebook, and with more than 12 million users (more than 80% female), it was the
fastest social media site in history to break 10 million unique visitors.15 Users
typically pinned things such as recipes, dcor, childrens toys, and do-it-yourself
crafts. But by the middle of 2012, Pinterest had not yet been explored by Ohio Art.
Overall website traffic was of interest to the company because direct-toconsumer
sales represented the highest-margin sales and also because Ohio Art
controlled that consumer experience completely, from product copy to price. As of
mid-2012, search engines referred 22% of visits to the site. Thanks to the bloggers,
there were 365 sites linking to OhioArt.com and 110 sites linking to World-of-
Toys.com. Of the search-generated traffic, Ohio Art accounted for 25% of visits
and some version of Etch A Sketch almost 40%.16
Ohio Art had e-mail addresses for approximately 18,000 customers, which were
primarily collected from orders placed on the companys website. Many of those
orders were for bulk quantities, intended for events where the number of products a
customer needed exceeded what a local store might keep in stock. Ohio Art had
used these e-mails to send new product announcements and promotional codes to
encourage orders from its website.
Conclusion
Management at Ohio Art was convinced that finding marketing investments that
produced trackable, positive returns would be the key to its future success. It was
no longer acceptable to take the risks associated with expensive national television
ad campaigns and the associated inventory and receivables risk required to support
broad retail distribution. The new philosophy was that as returns could be
demonstrated, marketing investments could be rapidly scaled behind successful
campaigns.
So, when Mitt Romneys campaign manager said the candidates platform was
...almost like an Etch a Sketch, the Ohio Art team had a decision to make: either
have its staff and ad agency jump into social media to capitalize on the opportunity
or stay the course with other targeted efforts.
1. Which products and what kind of social media campaigns do you believe have the most potential for Ohio Art?
2. What actions would you propose in response to the media reactions to the comments by Romneys aide?
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