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Which of the following is NOT an example of a parameter adjusted to balance gameplay as a player levels up in a sword fighting game
Which of the following is NOT an example of a parameter adjusted to balance gameplay as a player levels up in a sword fighting game as per the video and discussion in class Slower enemies Enemies are less likely to see you Enemies are more predictable Hitting harder doing more damage per hit
Which of the following is NOT an example of a parameter adjusted to balance gameplay as a player levels up in a sword fighting game as per the video and discussion in class
Slower enemies
Enemies are less likely to see you
Enemies are more predictable
Hitting harder doing more damage per hit
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