with C++
with C++ complier
1 2 3 2 4 6 3 6 9 4 8 13 5 6 7 8 9 10 10 12 14 16 18 20 15 18 21 24 27 30 10 20 30 40 50 60 70 80 90 100 Enter the row and column of the incorrect value: 39 Wrong! The incorrect value is in cell 3 4 and should be 12. Play again? [y]: y Find the wrong number in the multiplication table below: (the program will print the full table along with a wrong number inserted in it.) 1 2 3 2 4 6 3 6 9 4 8 12 5 6 7 8 9 10 10 12 14 16 18 20 15 18 21 24 27 30 10 20 30 40 50 60 70 80 90 1000 Enter the row and column of the incorrect value: 10 10 Right! Play again? [y]: n Press any key to continue. Write a program that prints the multiplication table but inserts a randomly generated incorrect value between 1 and 50 into a cell whose row and column are randomly selected. Make sure the program does insert an incorrect value. For example, if row and column of 3 and 4 are randomly selected, keep generating a random number to print for that location until it's not the right value of 12. Then, ask the user to tell where in the table the incorrect number is located by entering the row and column of the incorrect number. Print whether the user was right or not. If he or she was right, ask for and read the correct value; if not, the program must give the correct location and the correct number. Example: Find the wrong number in the multiplication table below: (the program will print the full table along with a wrong number inserted in it.) 1 2 3 4 5 6 7 8 9 10 2 4 6 8 10 12 14 16 18 20 3 6 9 13 15 18 21 24 27 30 10 20 30 40 50 60 70 80 90 100 Enter the row and column of the incorrect value: 39 Wrong! The incorrect value is in cell 3 4 and should be 12. Write a program that prints the multiplication table but inserts a randomly generated incorrect value between 1 and 50 into a cell whose row and column are randomly selected. Make sure the program does insert an incorrect value. For example, if row and column of 3 and 4 are randomly selected, keep generating a random number to print for that location until it's not the right value of 12. Then, ask the user to tell where in the table the incorrect number is located by entering the row and column of the incorrect number. Print whether the user was right or not. If he or she was right, ask for and read the correct value; if not, the program must give the correct location and the correct number. Example: Find the wrong number in the multiplication table below: (the program will print the full table along with a wrong number inserted in it.) 1 2 3 4 5 6 7 8 9 10 2 4 6 8 10 12 14 16 18 20 3 6 9 13 15 18 21 24 27 30 10 20 30 40 50 60 70 80 90 100 Enter the row and column of the incorrect value: 39 Wrong! The incorrect value is in cell 3 4 and should be 12. 1 2 3 2 4 6 3 6 9 4 8 13 5 6 7 8 9 10 10 12 14 16 18 20 15 18 21 24 27 30 10 20 30 40 50 60 70 80 90 100 Enter the row and column of the incorrect value: 39 Wrong! The incorrect value is in cell 3 4 and should be 12. Play again? [y]: y Find the wrong number in the multiplication table below: (the program will print the full table along with a wrong number inserted in it.) 1 2 3 2 4 6 3 6 9 4 8 12 5 6 7 8 9 10 10 12 14 16 18 20 15 18 21 24 27 30 10 20 30 40 50 60 70 80 90 1000 Enter the row and column of the incorrect value: 10 10 Right! Play again? [y]: n Press any key to continue