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Write a class that represents a player in a game. The player should have a name, password, experience points, an inventory array of four strings,

Write a class that represents a player in a game. The player should have a name, password, experience points, an inventory array of four strings, and a location x,y. Your class should have mutator and accessor methods for all variables. For example: setName(), getName(). It should have a suitable display method. Mutators and accessors should be public but all variables should be private. To implement get inventory, use string * getInv(); Use the scope resolution operator to implement larger methods such as display(). Use in class methods for shorter methods such as setName(), getName(). (in C++) Example: void setName(string name){this->name = name;} string *getInv(); ... string* player::getInv(){return inventory;} Note that in the above method setName this-> is required for disambiguation. If written void setName(string n){name = n;} this-> is not required. Write a test program that creates three players and displays them. Example Output: This program generates three player objects and displays them. Player Info - Name: Nematocyst Password: obfuscator Experience: 1098 Inventory: Position: 55689, 76453 sword shield food potion Player Info - Name: Omphaloskeps Password: obstreperous Experience: 11456 Inventory: Position: 12, 5108 sword of magic shield of power mana potion anti-fire potion Player Info - Name: Tokamakfusion Password: toroid Experience: 15678 Inventory: Position: 99, 108 axe of damage shield of warding strength potion healing potion Press any key to continue . . .

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