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: Write a MIPS program that uses Procedures to create an Electronic Bingo Cage Machine ( similar to the one used in class ) .
: Write a MIPS program that uses Procedures to create an Electronic Bingo Cage
Machine similar to the one used in class The Bingo cards have decimal numbers from to
Using MARS, write a MIPS assembly language program to produce a random integer from
to inclusive when the user hits enter. The program should not repeat a number once it has
been called. The procedure you will implement is:
Create an array of data from to called BingoArray
Write code that runs the FisherYates Shuffle to randomize the array
You will use the syscall Random Int Range. Add to your SysCall.asm file
eqv SysRandIntRange
Your code should call a procedure called SWAP. The SWAP procedure:
Store any variables you will use on your procedure on the stack
Inputs: i j
Exchange BingoArrayi and BingoArrayj
Restore the used variables from the stack
The pseudocode for the FisherYates Shuffle is
To shuffle an array a of n elements indices n:
for i from n down to do
j random integer such that j i
exchange aj and ai
Then assemble and run the program with MARS to show and capture the output for the first
bingo calls in decimal and show it for two different runs
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