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Write complete the pseudocode below to detect if two spheres have collided. struct Sphere3D { float radius; //coordinates of the center point float x, y,
Write complete the pseudocode below to detect if two spheres have collided.
struct Sphere3D { float radius; //coordinates of the center point float x, y, z; } bool SpheresCollide(Sphere3D s1, Sphere3D s2) { //recall that the Pythagorean theorem in 3D is sqrt(a*a + b*b + c*c) }
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