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Your task in this assignment is to create a Processing program that implements a PacMan game. Pellets Ghosts A Score A way to lose the
Your task in this assignment is to create a Processing program that implements a PacMan game.
Pellets
Ghosts
A Score
A way to lose the game
PacMan must move left to right across the screen. Upon reaching the right hand side, they must reappear on the lefthand side and viceversa PacMan should start the animation in the center of a black by pixel window. PacMan must move along a track made from two blue lines pixels in width. PacMan must swap directions when the space bar is pressed and must have a mouth animation that approximates the classic PacMan sprite.
Spread out in a line are pellets which PacMan can eat. Once a pellet is eaten the score goes up by one. The score is shown in the top left of the window. Once all pellets are eaten, the pellets are regenerated.
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