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Your task in this assignment is to create a Processing program that implements a PacMan game. Pellets Ghosts A Score A way to lose the

Your task in this assignment is to create a Processing program that implements a PacMan game.
Pellets
Ghosts
A Score
A way to lose the game
PacMan must move left to right across the screen. Upon reaching the right hand side, they must re-appear on the left-hand side (and vice-versa). PacMan should start the animation in the center of a black 800 by 200 pixel window. PacMan must move along a track made from two blue lines 10 pixels in width. PacMan must swap directions when the space bar is pressed and must have a mouth animation that approximates the classic PacMan sprite.
Spread out in a line are pellets which PacMan can eat. Once a pellet is eaten the score goes up by one. The score is shown in the top left of the window. Once all pellets are eaten, the pellets are regenerated.

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