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1 . Territoriality Now, we wish to return to the Hawk - Dove model but to more closely tie this model to animal territoriality by

1. Territoriality
Now, we wish to return to the Hawk-Dove model but to more closely tie this model to animal territoriality by introducing signals about which player arrived first. Well allow one player to arrive before the other, each player to get a signal of this, and allow players to condition their choice of action on their signal. We formalize as the following Bayesian Game:
A state of the world, \omega is randomly chosen from the set \Omega ={1,2}, where 1 represents the case where player 1 arrived first, and 2 the case where player 2 arrived first. We will assume each state is equally likely. Players do not directly observe the state. Instead, each player, i receives a private signal si that is independently drawn from the set S ={1,2}. Let si =\omega with probability 1\epsi , for some \epsi in [0,21). We can interpret \epsi as the amount of noise in players signals, and \epsi =0 as the case where both players know, with certainty, who arrived first.
After a state, \omega , and signals, s1,s2, are drawn, players play the standard Hawk-Dove game and can condition their action on their signal. Recall, the standard Hawk-Dove game has the following payoffs matrix:
Hawk Hawk " v2c,v2
Dove v,0
Dove
v,0 # v
2
Consider the Strategy profile where each player plays H if and only if they got the signal that they arrived first. I.e.(\sigma 1,\sigma 2), where \sigma i(si = i)= Hawk and \sigma i(si = i)= Dove. We will call such a strategy the Territorial Strategy.
(a) Start by assuming players know with certainty who arrived first, i.e.\epsi =0. Show that it is a Bayesian Nash Equilibrium, for both to play the Territorial Strategy.Territoriality
Now, we wish to return to the Hawk-Dove model but to more closely tie this model to animal
territoriality by introducing 'signals' about which player arrived first. We'll allow one player
to arrive before the other, each player to get a signal of this, and allow players to condition
their choice of action on their signal. We formalize as the following Bayesian Game:
A state of the world, is randomly chosen from the set ={1,2}, where 1 represents the
case where player 1 arrived first, and 2 the case where player 2 arrived first. We will assume
each state is equally likely. Players do not directly observe the state. Instead, each player, i
receives a private signal si that is independently drawn from the set S={1,2}. Let si=
with probability 1-lon, for some lonin[0,12). We can interpret lon as the amount of noise in
players' signals, and lon=0 as the case where both players know, with certainty, who arrived
first.
After a state, , and signals, s1,s2, are drawn, players play the standard Hawk-Dove game
and can condition their action on their signal. Recall, the standard Hawk-Dove game has the
following payoffs matrix:
Consider the Strategy profile where each player plays H if and only if they got the signal that
they arrived first. I.e.(1,2), where i(si=i)=Hawk and i(sii)= Dove. We will call
such a strategy the 'Territorial Strategy'.
(a) Start by assuming players know with certainty who arrived first, i.e.lon=0. Show that
it is a Bayesian Nash Equilibrium, for both to play the Territorial Strategy.
(b) Next consider an arbitrary value of lonin(0,12). Find conditions on c and v under which
it is a Bayesian Nash equilibrium for both to play the Territorial Strategy.
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