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6. (a) Implement the basic radiosity algorithm for rendering the inside surfaces of a cube when one inside face of the cube is a light
6. (a) Implement the basic radiosity algorithm for rendering the inside surfaces of a cube when one inside face of the cube is a light source. (b) Write a program (using any common high-level programming language) to implement texture mapping for: i. Spherical surfaces ii. Polyhedrons
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