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A Java program with two classes. Critter, and simulation Your program will create a 2D array of 10x10 critter objects. Each critter can be a

A Java program with two classes. Critter, and simulation

Your program will create a 2D array of 10x10 critter objects.

Each critter can be a predator, a prey, or nothing.

Pick 10 random locations for prey and one for a predator...make sure that they do not overlap!

Print to the screen the 2D matrix as a matrix.

Wait for the user to press enter before continuing.image text in transcribedimage text in transcribedimage text in transcribed

Each critter has a state: predator or prey.

Prey also keep track of how much they have eaten

Each round, predator and prey can take an action.

A predator will choose, in order of preference to:

Move into the square of a neighboring prey. If it does, it eats the prey, which now disappears.

Move into a random neighboring square.

Then the prey act.

Eat (increment a counter) and move into a random neighboring square that is empty.

If there are no neighboring squares open, stay put.

Think about how to store the total number of eats each prey has...

After each round, print the matrix.

import java.util.Random

create a variable of type Random

each time you need a random number, call that variables method nextInt(range)

As an example, to get a random number between -1 and +1, try the following:

import java.util.Random;

...

Random r = new Random();

int n;

...

n = r.nextInt(3)-1;

...

Critter must be a class in one file.

The model class will call objects of the critter classe while it runs the simulation.

Each round the model will act for each predator.

Eaten prey disappear from the original matrix.

The model will then act for all remaining prey.

Print the matrix.

Wait for user to press Enter

Repeat until there are no prey or no predators.

Do not use break command

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