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COULD YOU PLEASE GIVE YOUR CRITIQUE ON THIS ARTICLE....JUST YOUR INSIGHTS ABOUT THIS ARTICLE. Analysis on Market Segmentation in Advertising Companies Nan An , University

COULD YOU PLEASE GIVE YOUR CRITIQUE ON THIS ARTICLE....JUST YOUR INSIGHTS ABOUT THIS ARTICLE.

Analysis on Market Segmentation in Advertising Companies

Nan An, University of California, United States, <..n@ucdavis.edu

DOI: https://doi.org/10.1145/3436209.3436887 ICEBI 2020: 2020 The 4th International Conference on E-Business and Internet, Singapore, Singapore, October 2020

One of the effects of information technology in the media companies that offer TV content is the emergence and prevalence of video-streaming. Unlike the traditional TV content delivery that is linear, video-on-demand allows the customer to have control over the type of content accessed, when, and how to access such content. With the Internet of Things, a customer can also access such content via mobile devices which enhances flexibility and convenience. Modern Times Group (MTG) offers video-on-demand for the free package and pay packages. The free package features advertisements. However, a review of the advertisements featured on MTG shows that the MTG products and the adverts featured on the channels misalign with customer preferences. Through employing segmentation that premises on business analytics, MTG can redesign its market segmentation to make its marketing effective and eventually develop a competitive advantage from it.

CCS Concepts: Social and professional topics Economic impact;

KEYWORDS: Business Analytics, Market Segmentation, Video-on-demand, Advertisement

ACM Reference Format: Nan An. 2020. Analysis on Market Segmentation in Advertising Companies. In 2020 The 4th International Conference on E-Business and Internet (ICEBI 2020), October 09-11, 2020, Singapore, Singapore. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3436209.3436887

1 Introduction

Market segmentation refers to breaking up the target market along specific characteristics that allow for more targeted and effective marketing efforts. Park defines marketing as a process and an effort that costs business resources such as human resource time, cost of operationalizing the marketing mix, and maintaining the relationship created with the customers or the public.[6] Having well-defined market segments can be a basis for a competitive advantage when used by the product development team to launch products based on the trends of each segment that can differentiate the business from others [5]. Additionally, Sung, Chang, and Sung [7] emphasized that organizations still had challenges in realizing the most effective market segmentation due to large volumes of data or a lack of adequate data. Fortunately, with the application of business analytics technology, organizations can use IT to realize near accurate market segmentation. Against this backdrop, this is a report on how Modern Times Group can use market segmentation to enhance its marketing campaign efficacy.

2 Modern Times Group (MTG)

MTG is a multinational company headquartered in Sweden and is involved in different kinds of media such as print, radio, and TV. MTG has a digital department called MTGx, and within the MGTx, the runs several sub-departments that work on several types of digital products that include online radio, online games, and online video streaming [2]. The report particular interest is on the two video streaming products where one is a paid subscription service free of adverts while the other is free but with advertising products. The free to watch product with adverts is known as Play and packs several current commercial television channels that are streamed on-demand basis online [4]. The service is available through the web including mobile applications. Against this backdrop, this report will focus on the free-to-use digital product known as Play as it features advertisements.

2.1 Background

The background of the products currently offered by MTG is due to the recent developments that were watching TV through the Internet on mobile devices and computers have become routine and prevalent. Advancements in technology have made it possible to stream content enabling one watch content without geographical and time restrictions. Additionally, technology affects the way TV content is consumed. For instance, users are now treated to a catalog of programs where the viewer freely chooses when and what to watch as opposed to the traditional linear stream of content broadcasted [4]. It is this service that is called video-on-demand or sometimes referred to as Internet-Television. However, advertisement services have rarely changed on regular or on-demand broadcasts.

3 Problem Identification

An increasing of viewers is opting for video-on-demand services compared to the conventional television broadcast. The demand for video-on-demand is likely to increase and make up half of TV content viewing. It is against this realization that MTG has focused on improving and expanding video-on-demand making it an important advertising channel and revenue source. MTG predicts that as video-on-demand grows, the traditional television revenues will decline. Customers consider the advertising products by MTG on kits video-on-demand services as not competitive in the digital world [4]. According to the customers of MTG, the video-on-demand advertising products are indifferent from those running on traditional broadcast TV. As such, MTG is seeking new approaches to enhance the attractiveness of the advertising products in its video-on-demand services using user segmentation.

4 Purpose of this report

Notably, the purpose of this report is to examine how segmentation can be employed to enhance advertising products in MTG's Play services to grow and safeguard advertising revenue as the market shifts towards video-on-demand rather than traditional broadcast television. The report also responds to the question of what MTG should pursue to enhance the advertising products running on their Play services as a means of growing and protecting advertising revenue [4]. Additionally, the report also responds to the question of what are the primary issues that MTG should address to attain a return on investment. Finally, the report addresses how segmentation helps address the earlier concerns just rose.

4.1 Segmentation premised on choice device

An analysis of data by Kohlberg and Westman [4] from the administered questionnaires, tried to segment responses based on the choice of viewing devices namely smartphone, computer, tablet, or other. The intent of segregating the users based on the preferred device was to determine if the user behavior and advertising sentiment differ based on the device mostly used. Table 1 below summarizes the respondents' preferences:

Table 1: Device types [4]

Indicated choice device Frequency of respondents
Computer 126
Tablet 52
Smartphone 15
Other 10

Kohlberg and Westman further used Google analytics data to examine some of the factors that can be used to segment the target market and inform segmentation strategy. Kohlberg and Westman used a dataset gathered via Google Analytics. [4] The reason for using Google Analytics is that it is an automated tool that captures data and generates statistics about a mobile application or website traffic sources and traffic including the sales and conversion rates. Consequently, MTG employed Google Analytics to collect data from various web pages of different television channels including their associated mobile applications and Play services. MTG manages to collect comprehensive data regarding the consumption of its different products [1].

5 MTG Market segmentation bases

A base for segmentation refers to a set of variables that help place people in heterogeneous groups. Four common classifications of variables are preferred in defining a base which includes: behavioral, demographic, geographic, and psychographic [8]. These four segmentation bases are used in determining market segments of MTG.

5.1 Geographics

MTG's target customers are spread across the nation but due to the nature of digital products, others are spread across other countries. Additionally, MTG is a multinational company and might have to provide ease transfer of its services to different subsidiary infrastructure. The availability of the services and the attributes of the services should be uniform to ensure that the user does not feel that the service is only high quality in one location but not the other [8]. For instance, the services should be relatively similar in quality in the city and the rural areas.

5.2 Demographics

Venter, Wright, and Dibb reports that sex and age are commonly used when segmenting customers with a demographic premise. Income and occupation can also be used under demographics [9]. Demographic segmentation is widely used due to its ease of use. In most cases, customers are interpreted in terms of demographics by marketers. Equally important is that customers of MTG can be further segmented into generations within the demographics base. Kohlberg and Westman indicate that most customers of MTG fall under Generation Y or millennials and tend to have robust spending power, entitled feeling of accomplishment, and are furnished with technology use [4].

5.3 Psychographics

Dibb, and Simkin [3] emphasizes that segmentation based on psychographics takes into consideration the opinions, activities, values, interests, personality traits, and attitudes of customers. Under this categorization, a small number of customers prefer pay-tv supplementation where customers have a high tendency toward the traditional TV and only purchase or seek video-on-demand content to complement their traditional TV content. As such, these customers prefer to live broadcast content over video-on-demand. Several MTG customers also have traditional pay-TV and use the video-on-demand as a complement to the classic TV content delivery [8]. Even as a majority of users move towards streaming content, a significant number of users will run both services concurrently.

5.4 Behavioral

The description of the customers in TV services show that customers tend to subscribe to multiple service providers. Customers also subscribe to multiple services and not just one service and this implies that offering bouquets can help. Some customers use the new services to complement existing ones while other users use the new services as a substitute for the existing ones. Customers also prefer the business-to-customer model when it comes to TV services [8]. Table 2 summarizes the segmentation bases of MTG customers.

Table 2: Identified bases summary [8]

Segmentation Bases Description
Geographic Spread nationally
Demographic Both male and female but more male, high income, Generation Y, Generation X
Psychographic Interested in new digital products, experiential viewing, flexibility, quality, and variety
Behavioral Mobile-first viewers, power-streamers, flipping through several options available, regular user, looking for something new and professional

6 Ways of MTG improving its service

From the Table 2 summary, MTG needs to redesign its products to meet the mobile-first viewers that watch around 16 hours of live TV broadcast per week. However, not all of the watched TV content ran through traditional TV. The mobile-first viewers are also active users of social media. These users also prefer gaming. It is estimated that at least half of these customers play video games on weekly basis. These users may be best engaged in using smartphones and social media platforms. For emphasis, these categories of customers use social media and online reviews before making a purchase decision. These users are also open to sharing personal information to enable them to receive customized and relevant adverts. The mobile-first viewers spend 25% of TV-watching and 30% of watching movies on smartphones. An estimated 70% of mobile-first viewers use the voice-based smart assistant on monthly basis. An estimated 79% have a video-streaming subscription [8].

For emphasis, MTG should also segment its customers based on devices used to access the service. For instance, customers that access the media using the mobile application may need attractive offers that are competitively priced and customized for the limited computing power of such devices. Customers watching on mobile phones are also likely to watch the content for a limited amount of time compared to those that use computers. Those that use the computers are also likely to use smartphones for signing, reviewing the latest content, and adjust their products with the main viewing happening through the computers [8]. The low number of smartphone users that access MTG content could be linked to the lack of appropriate rendering of the web version of the video-on-demand on mobile platforms.

MTG needs to segment the market with consideration of gender as the two main genders have different preferences when streaming TV content. For instance, most male users tend to prefer content with more news, sports, documentaries, engineering, technology, and armed conflicts. On the other hand, female users tend to prefer content that has more family drama and social moments as well as fashion [8]. The gender variable should be used with other variables to create an enhanced segment. For instance, gender, age, and psychographics can be used to create enhanced segmentation bases.

MTG should segment regular users versus new users as regular users are likely to have watched most of the current digital products and will be looking for new premier shows. On the other hand, new users are likely to find current digital product offerings exciting and comprehensive. Dibb, and Simkin suggest that using this segmentation, regular users are likely to be interested in new and major shows compared to new users that have a variety from the current content and are developing preference within the MTG product portfolio [3]. Regular users are also considered as highly subscribed users and their approach towards digital products is complementary rather than substitution [8]. Most of the highly subscribed users have both video streaming and pay-TV. These customers easily buy into new services while maintaining the existing ones. Such customers show a high likelihood of buying premium content.

MTG should segment customers through a behavior basis. Customers tend to seek multiple services and as such offering, a bouquet of services can help address various customer needs rather than offering singular services. The company should also consider allowing customers to create their personalized bouquet and this could be feasible for regular customers that often seek something extra [8]. Equally important is that customers prefer the direct business to the customer model delivery of services. For this reason, the company should engage customers directly.

There are power streamers segment which consists of individuals that cherish watching TV content but not in the same manner as others. These customers harness video streaming to move away from traditional linear TV content delivery. Such users watch around 22 hours of TV content per week. Power streamers constitute 25% of the video-on-demand by value and such represent a growth segment for streaming companies. Expectedly, power streamers want to have control over how and when they access the TV content online. Powerstreamers watch 70% of their movies on TV screens. Finally, power streamers watch 16 hours of live TV broadcast per week which is less than 50% have pay-TV subscriptions [8].

Finally, MTG should customize its adverts to take into consideration of these segmentation bases. Using this information, MTG should run its adverts and those of third-party clients based on the market segments. Taking into consideration the market segmentation will enhance the likely response and conversion of such adverts which can attract more advertising revenue. For instance, regular users should receive adverts that seek to offer premium service more compared to the new users.

7 Conclusion

This report demonstrates how Modern Times Group can use market segmentation to enhance its marketing campaign efficacy. The four common classifications of variables that are preferred in defining a base used included behavioral, demographic, geographic, and psychographic. It emerged customers prefer live broadcast content over video-on-demand. Several MTG customers also have traditional pay-TV and use the video-on-demand as a complement to the classic TV content delivery. Even as a majority of users move towards streaming content, a significant number. Additionally, MTG needs to redesign its products to meet the mobile-first viewers that watch around 16 hours of live TV broadcast per week. However, not all of the watched TV content ran through traditional TV.

Notably, the segments that emerged from the analysis including regular users versus new users as regular users are likely to have watched most of the current digital products and will be looking for new premier shows. On the other hand, new users are likely to find current digital product offerings exciting and comprehensive. For the mobile-first viewer's segment, it was reported that they are also active users of social media. These users also prefer gaming. It is estimated that at least half of these customers play video games on weekly basis. Equally important is that customers prefer the direct business to the customer model delivery of services. For this reason, the company should engage customers directly. Lastly, there are power streamers segment which consists of individuals that cherish watching TV content but not in the same manner as others. These customers harness video streaming to move away from traditional linear TV content delivery.

Acknowledgement

At the end I want to thank professor Coggeshall, teaching assistant, Yuhui Li, and writing teacher, Olivia Sun. They helped me determine the direction of the paper and put forward many pertinent opinions and suggestions in the process of writing this paper.

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