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Dr.Racket (BSL) Complete the program with all the wishlist requirements ;; Bounce a single ball around the screen. ;; For this problem set you must

;; Bounce a single ball around the screen. ;; For this problem set you must complete the design of a world (@problem 1) (@htdw Ball) Constants: (define WIDTH 605) (define HEIGHT 535) (define BALL-RADIUS 10) (define ;; :: Functions: (@htdf main); (@signature Ball -> Ball). ;; start the game, call with (main B1) ;; (@htdf next-ball) (@signature Ball -> Ball) ;; produce ball at next x,y; checks bounces off (@htdf touch-top?) (@signature Ball -> Boolean) ;; true if ball is going up and edge will hit or pass top (define (bounce-top b) b) (@template-origin Ball) (@template (define (bounce-top b) (... (ball-x b) (ball-y 

Dr.Racket (BSL)

Complete the program with all the wishlist requirements

;; Bounce a single ball around the screen. ;; For this problem set you must complete the design of a world program. ;; The complete program must have the following behaviour: ;; there is a green background, with a single white ball ;; - ;; ;; ;; Note that we are giving you significant help in the starter file. ;; There is a complete data design, some complete helper functions, as ;; well as a some wish list entries. You absolutely MUST - bouncing around inside that box when the ball hits the top/right/bottom/left of the box it bounces in the usual way a ball would bounce off of a wall clicking the mouse replaces the ball with a new ball, at the current mouse position, and with a small random x, y velocity not edit any of the complete design elements we give you complete the wish list entries we give you, and do so in a way that is consistent with the rest of the design we give you must use the helpers we give you as part of your solution ;; ;; ;; We recommend that you begin by first going through the entire file to ;; understand what is already complete and what you need to complete.

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