Question: In games, we often put a rectangular bounding box around our sprites in the game. We can then do collision detection between, say, bombs and

In games, we often put a rectangular “bounding box” around our sprites in the game.

We can then do collision detection between, say, bombs and spaceships, by comparing whether their rectangles overlap anywhere.

Write a Python function to determine whether two rectangles collide.

Hint: this might be quite a tough exercise! Think carefully about all the cases before you code.

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