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It turns out that enemies move around the world, so a simple K - Nearest - Neighbors on their location won't do a very good

It turns out that enemies move around the world, so a simple K-Nearest-Neighbors on
their location won't do a very good job of protecting your creature. Instead, you decide
to use a Decision Tree, based on some characteristics of the creatures in this world, to
classify creatures as Enemies or not (Enemy=Y/Enemy=N). The other 5 characteristics
(Character, Talk, Boss, Annoying and Killable with Jump) are listed also in the table
below.
Consider this as a training set, draw a decision tree for this training set (you dont need
to compute information gain for Character)

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