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It turns out that enemies move around the world, so a simple K - Nearest - Neighbors on their location won't do a very good
It turns out that enemies move around the world, so a simple KNearestNeighbors on
their location won't do a very good job of protecting your creature. Instead, you decide
to use a Decision Tree, based on some characteristics of the creatures in this world, to
classify creatures as Enemies or not EnemyYEnemyN The other characteristics
Character Talk, Boss, Annoying and Killable with Jump are listed also in the table
below.
Consider this as a training set, draw a decision tree for this training set you dont need
to compute information gain for Character
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