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Java: How can I change the numbers for another level layout? Examples please. This is the code I have. ________________________________________________________________________ Board.java import java.awt.BasicStroke; import java.awt.Color;

Java:

How can I change the numbers for another level layout? Examples please.

This is the code I have.

________________________________________________________________________

Board.java

import java.awt.BasicStroke; import java.awt.Color; import java.awt.Dimension; import java.awt.Event; import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent;

import javax.swing.ImageIcon; import javax.swing.JPanel; import javax.swing.Timer;

public class Board extends JPanel implements ActionListener {

private Dimension d; private final Font smallfont = new Font("Helvetica", Font.BOLD, 14);

private Image ii; private final Color dotcolor = new Color(192, 192, 0); private Color mazecolor;

private boolean ingame = false; private boolean dying = false;

private final int blocksize = 24; private final int nrofblocks = 15; private final int scrsize = nrofblocks * blocksize; private final int pacanimdelay = 2; private final int pacmananimcount = 4; private final int maxcookies = 12; private final int pacmanspeed = 6;

private int pacanimcount = pacanimdelay; private int pacanimdir = 1; private int pacmananimpos = 0; private int nrofcookies = 6; private int pacsleft, score; private int[] dx, dy; private int[] cookiex, cookiey, cookiedx, cookiedy, cookiespeed;

private Image cookie; private Image pacman1, pacman2up, pacman2left, pacman2right, pacman2down; private Image pacman3up, pacman3down, pacman3left, pacman3right; private Image pacman4up, pacman4down, pacman4left, pacman4right;

private int pacmanx, pacmany, pacmandx, pacmandy; private int reqdx, reqdy, viewdx, viewdy;

private final short leveldata[] = { 19, 26, 26, 26, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 22, 21, 0, 0, 0, 17, 16, 16, 16, 16, 16, 16, 16, 16, 16, 20, 21, 0, 0, 0, 17, 16, 16, 16, 16, 16, 16, 16, 16, 16, 20, 21, 0, 0, 0, 17, 16, 16, 24, 16, 16, 16, 16, 16, 16, 20, 17, 18, 18, 18, 16, 16, 20, 0, 17, 16, 16, 16, 16, 16, 20, 17, 16, 16, 16, 16, 16, 20, 0, 17, 16, 16, 16, 16, 24, 20, 25, 16, 16, 16, 24, 24, 28, 0, 25, 24, 24, 16, 20, 0, 21, 1, 17, 16, 20, 0, 0, 0, 0, 0, 0, 0, 17, 20, 0, 21, 1, 17, 16, 16, 18, 18, 22, 0, 19, 18, 18, 16, 20, 0, 21, 1, 17, 16, 16, 16, 16, 20, 0, 17, 16, 16, 16, 20, 0, 21, 1, 17, 16, 16, 16, 16, 20, 0, 17, 16, 16, 16, 20, 0, 21, 1, 17, 16, 16, 16, 16, 16, 18, 16, 16, 16, 16, 20, 0, 21, 1, 17, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 20, 0, 21, 1, 25, 24, 24, 24, 24, 24, 24, 24, 24, 16, 16, 16, 18, 20, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 25, 24, 24, 24, 28 };

private final int validspeeds[] = {1, 2, 3, 4, 6, 8}; private final int maxspeed = 6;

private int currentspeed = 3; private short[] screendata; private Timer timer;

public Board() {

loadImages(); initVariables(); addKeyListener(new TAdapter());

setFocusable(true);

setBackground(Color.black); setDoubleBuffered(true); }

private void initVariables() {

screendata = new short[nrofblocks * nrofblocks]; mazecolor = new Color(5, 100, 5); d = new Dimension(400, 400); cookiex = new int[maxcookies]; cookiex = new int[maxcookies]; cookiey = new int[maxcookies]; cookiedy = new int[maxcookies]; cookiespeed = new int[maxcookies]; dx = new int[4]; dy = new int[4]; timer = new Timer(40, this); timer.start(); }

@Override public void addNotify() { super.addNotify();

initGame(); }

private void doAnim() {

pacanimcount--;

if (pacanimcount <= 0) { pacanimcount = pacanimdelay; pacmananimpos = pacmananimpos + pacanimdir;

if (pacmananimpos == (pacmananimcount - 1) || pacmananimpos == 0) { pacanimdir = -pacanimdir; } } }

private void playGame(Graphics2D g2d) {

if (dying) {

death();

} else {

movePacman(); drawPacman(g2d); movecookies(g2d); checkMaze(); } }

private void showIntroScreen(Graphics2D g2d) {

g2d.setColor(new Color(0, 32, 48)); g2d.fillRect(50, scrsize / 2 - 30, scrsize - 100, 50); g2d.setColor(Color.white); g2d.drawRect(50, scrsize / 2 - 30, scrsize - 100, 50);

String s = "Press s to start."; Font small = new Font("Helvetica", Font.BOLD, 14); FontMetrics metr = this.getFontMetrics(small);

g2d.setColor(Color.white); g2d.setFont(small); g2d.drawString(s, (scrsize - metr.stringWidth(s)) / 2, scrsize / 2); }

private void drawScore(Graphics2D g) {

int i; String s;

g.setFont(smallfont); g.setColor(new Color(96, 128, 255)); s = "Score: " + score; g.drawString(s, scrsize / 2 + 96, scrsize + 16);

for (i = 0; i < pacsleft; i++) { g.drawImage(pacman3left, i * 28 + 8, scrsize + 1, this); } }

private void checkMaze() {

short i = 0; boolean finished = true;

while (i < nrofblocks * nrofblocks && finished) {

if ((screendata[i] & 48) != 0) { finished = false; }

i++; }

if (finished) {

score += 50;

if (nrofcookies < maxcookies) { nrofcookies++; }

if (currentspeed < maxspeed) { currentspeed++; }

initLevel(); } }

private void death() {

pacsleft--;

if (pacsleft == 0) { ingame = false; }

continueLevel(); }

private void moveCookies(Graphics2D g2d) {

short i; int pos; int count;

for (i = 0; i < nrofcookies; i++) { if (cookiex[i] % blocksize == 0 && cookiey[i] % blocksize == 0) { pos = cookiex[i] / blocksize + nrofblocks * (int) (cookiey[i] / blocksize);

count = 0;

if ((screendata[pos] & 1) == 0 && cookietdx[i] != 1) { dx[count] = -1; dy[count] = 0; count++; }

if ((screendata[pos] & 2) == 0 && cookiedy[i] != 1) { dx[count] = 0; dy[count] = -1; count++; }

if ((screendata[pos] & 4) == 0 && cookiedx[i] != -1) { dx[count] = 1; dy[count] = 0; count++; }

if ((screendata[pos] & 8) == 0 && cookiedy[i] != -1) { dx[count] = 0; dy[count] = 1; count++; }

if (count == 0) {

if ((screendata[pos] & 15) == 15) { cookiedx[i] = 0; cookiedy[i] = 0; } else { cookiedx[i] = -cookiedx[i]; cookiedy[i] = -cookiedy[i]; }

} else {

count = (int) (Math.random() * count);

if (count > 3) { count = 3; }

cookiedx[i] = dx[count]; cookiedy[i] = dy[count]; }

}

cookiex[i] = cookiex[i] + (cookiedx[i] * cookiespeed[i]); cookiey[i] = cookiey[i] + (cookiedy[i] * cookiespeed[i]); drawCookie(g2d, cookiex[i] + 1, cookiey[i] + 1);

if (pacmanx > (cookiex[i] - 12) && pacmanx < (cookiex[i] + 12) && pacmany > (cookiey[i] - 12) && pacmany < (cookiey[i] + 12) && ingame) {

dying = true; } } }

private void drawCookie(Graphics2D g2d, int x, int y) {

g2d.drawImage(cookie, x, y, this); }

private void movePacman() {

int pos; short ch;

if (reqdx == -pacmandx && reqdy == -pacmandy) { pacmandx = reqdx; pacmandy = reqdy; viewdx = pacmandx; viewdy = pacmandy; }

if (pacmanx % blocksize == 0 && pacmany % blocksize == 0) { pos = pacmanx / blocksize + nrofblocks * (int) (pacmany / blocksize); ch = screendata[pos];

if ((ch & 16) != 0) { screendata[pos] = (short) (ch & 15); score++; }

if (reqdx != 0 || reqdy != 0) { if (!((reqdx == -1 && reqdy == 0 && (ch & 1) != 0) || (reqdx == 1 && reqdy == 0 && (ch & 4) != 0) || (reqdx == 0 && reqdy == -1 && (ch & 2) != 0) || (reqdx == 0 && reqdy == 1 && (ch & 8) != 0))) { pacmandx = reqdx; pacmandy = reqdy; viewdx = pacmandx; viewdy = pacmandy; } }

// Check for standstill if ((pacmandx == -1 && pacmandy == 0 && (ch & 1) != 0) || (pacmandx == 1 && pacmandy == 0 && (ch & 4) != 0) || (pacmandx == 0 && pacmandy == -1 && (ch & 2) != 0) || (pacmandx == 0 && pacmandy == 1 && (ch & 8) != 0)) { pacmandx = 0; pacmandy = 0; } } pacmanx = pacmanx + pacmanspeed * pacmandx; pacmany = pacmany + pacmanspeed * pacmandy; }

private void drawPacman(Graphics2D g2d) {

if (viewdx == -1) { drawPacnanLeft(g2d); } else if (viewdx == 1) { drawPacmanRight(g2d); } else if (viewdy == -1) { drawPacmanUp(g2d); } else { drawPacmanDown(g2d); } }

private void drawPacmanUp(Graphics2D g2d) {

switch (pacmananimpos) { case 1: g2d.drawImage(pacman2up, pacmanx + 1, pacmany + 1, this); break; case 2: g2d.drawImage(pacman3up, pacmanx + 1, pacmany + 1, this); break; case 3: g2d.drawImage(pacman4up, pacmanx + 1, pacmany + 1, this); break; default: g2d.drawImage(pacman1, pacmanx + 1, pacmany + 1, this); break; } }

private void drawPacmanDown(Graphics2D g2d) {

switch (pacmananimpos) { case 1: g2d.drawImage(pacman2down, pacmanx + 1, pacmany + 1, this); break; case 2: g2d.drawImage(pacman3down, pacmanx + 1, pacmany + 1, this); break; case 3: g2d.drawImage(pacman4down, pacmanx + 1, pacmany + 1, this); break; default: g2d.drawImage(pacman1, pacmanx + 1, pacmany + 1, this); break; } }

private void drawPacnanLeft(Graphics2D g2d) {

switch (pacmananimpos) { case 1: g2d.drawImage(pacman2left, pacmanx + 1, pacmany + 1, this); break; case 2: g2d.drawImage(pacman3left, pacmanx + 1, pacmany + 1, this); break; case 3: g2d.drawImage(pacman4left, pacmanx + 1, pacmany + 1, this); break; default: g2d.drawImage(pacman1, pacmanx + 1, pacmany + 1, this); break; } }

private void drawPacmanRight(Graphics2D g2d) {

switch (pacmananimpos) { case 1: g2d.drawImage(pacman2right, pacmanx + 1, pacmany + 1, this); break; case 2: g2d.drawImage(pacman3right, pacmanx + 1, pacmany + 1, this); break; case 3: g2d.drawImage(pacman4right, pacmanx + 1, pacmany + 1, this); break; default: g2d.drawImage(pacman1, pacmanx + 1, pacmany + 1, this); break; } }

private void drawMaze(Graphics2D g2d) {

short i = 0; int x, y;

for (y = 0; y < scrsize; y += blocksize) { for (x = 0; x < scrsize; x += blocksize) {

g2d.setColor(mazecolor); g2d.setStroke(new BasicStroke(2));

if ((screendata[i] & 1) != 0) { g2d.drawLine(x, y, x, y + blocksize - 1); }

if ((screendata[i] & 2) != 0) { g2d.drawLine(x, y, x + blocksize - 1, y); }

if ((screendata[i] & 4) != 0) { g2d.drawLine(x + blocksize - 1, y, x + blocksize - 1, y + blocksize - 1); }

if ((screendata[i] & 8) != 0) { g2d.drawLine(x, y + blocksize - 1, x + blocksize - 1, y + blocksize - 1); }

if ((screendata[i] & 16) != 0) { g2d.setColor(dotcolor); g2d.fillRect(x + 11, y + 11, 2, 2); }

i++; } } }

private void initGame() {

pacsleft = 3; score = 0; initLevel(); nrofcookies = 6; currentspeed = 3; }

private void initLevel() {

int i; for (i = 0; i < nrofblocks * nrofblocks; i++) { screendata[i] = leveldata[i]; }

continueLevel(); }

private void continueLevel() {

short i; int dx = 1; int random;

for (i = 0; i < nrofcookies; i++) {

cookiey[i] = 4 * blocksize; cookiex[i] = 4 * blocksize; cookiedy[i] = 0; cookiedx[i] = dx; dx = -dx; random = (int) (Math.random() * (currentspeed + 1));

if (random > currentspeed) { random = currentspeed; }

cookiespeed[i] = validspeeds[random]; }

pacmanx = 7 * blocksize; pacmany = 11 * blocksize; pacmandx = 0; pacmandy = 0; reqdx = 0; reqdy = 0; viewdx = -1; viewdy = 0; dying = false; }

private void loadImages() {

cookie = new ImageIcon("images/cookie.png").getImage(); pacman1 = new ImageIcon("images/pacman.png").getImage(); pacman2up = new ImageIcon("images/up1.png").getImage(); pacman3up = new ImageIcon("images/up2.png").getImage(); pacman4up = new ImageIcon("images/up3.png").getImage(); pacman2down = new ImageIcon("images/down1.png").getImage(); pacman3down = new ImageIcon("images/down2.png").getImage(); pacman4down = new ImageIcon("images/down3.png").getImage(); pacman2left = new ImageIcon("images/left1.png").getImage(); pacman3left = new ImageIcon("images/left2.png").getImage(); pacman4left = new ImageIcon("images/left3.png").getImage(); pacman2right = new ImageIcon("images/right1.png").getImage(); pacman3right = new ImageIcon("images/right2.png").getImage(); pacman4right = new ImageIcon("images/right3.png").getImage();

}

@Override public void paintComponent(Graphics g) { super.paintComponent(g);

doDrawing(g); }

private void doDrawing(Graphics g) {

Graphics2D g2d = (Graphics2D) g;

g2d.setColor(Color.black); g2d.fillRect(0, 0, d.width, d.height);

drawMaze(g2d); drawScore(g2d); doAnim();

if (ingame) { playGame(g2d); } else { showIntroScreen(g2d); }

g2d.drawImage(ii, 5, 5, this); Toolkit.getDefaultToolkit().sync(); g2d.dispose(); }

class TAdapter extends KeyAdapter {

@Override public void keyPressed(KeyEvent e) {

int key = e.getKeyCode();

if (ingame) { if (key == KeyEvent.VK_LEFT) { reqdx = -1; reqdy = 0; } else if (key == KeyEvent.VK_RIGHT) { reqdx = 1; reqdy = 0; } else if (key == KeyEvent.VK_UP) { reqdx = 0; reqdy = -1; } else if (key == KeyEvent.VK_DOWN) { reqdx = 0; reqdy = 1; } else if (key == KeyEvent.VK_ESCAPE && timer.isRunning()) { ingame = false; } else if (key == KeyEvent.VK_PAUSE) { if (timer.isRunning()) { timer.stop(); } else { timer.start(); } } } else { if (key == 's' || key == 'S') { ingame = true; initGame(); } } }

@Override public void keyReleased(KeyEvent e) {

int key = e.getKeyCode();

if (key == Event.LEFT || key == Event.RIGHT || key == Event.UP || key == Event.DOWN) { reqdx = 0; reqdy = 0; } } }

@Override public void actionPerformed(ActionEvent e) {

repaint(); } }

________________________________________________________________________

Pacman.java

public class Pacman extends JFrame {

public Pacman() {

initUI();

}

// Set location, title, visible, size, and close operation

private void initUI() {

add(new Board());

setTitle("Pacman");

setDefaultCloseOperation(EXIT_ON_CLOSE);

setSize(380, 420);

setLocationRelativeTo(null);

setVisible(true);

}

public static void main(String[] args) {

EventQueue.invokeLater(() -> {

Pacman ex = new Pacman();

ex.setVisible(true);

});

}

}

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