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Java Program Create a Pocket class that encapsulates the amount of change in someone's pocket. The game starts by creating two Pocket objects to represent
Java Program
Create a Pocket class that encapsulates the amount of change in someone's pocket. The game starts by creating two Pocket objects to represent the left and right pockets with random amount of change in them. The pocket with the most change wins! If neither pocket has any change, you lose.
Just a single integer representing the change in cents. Assume you don't have more than $5 in change in a pocket.
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