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Listener.java (50 points) Write an application with a GUI that displays a button labeled reverse and two text fields. The first text field accepts a

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Listener.java (50 points) Write an application with a GUI that displays a button labeled reverse and two text fields. The first text field accepts a string, and the second displays the string in reverse. The reverse string should be displayed either when the cursor is in the first text field and the Enter key is pressed, or when the reverse button is clicked. That is, your listener must handle events generated by either the text field or the button

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