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Practice Problem 2 1 7 In Chapter 3 , we will look at listings generated by a disassembler, a program that converts an executable program

Practice Problem 217
In Chapter 3, we will look at listings generated by a disassembler, a program
that converts an executable program file back to a more readable ASCII form.
These files contain many hexadecimal numbers, typically representing values
in two's-complement form. Being able to recognize these numbers and under-
stand their significance (for example, whether they are negative or positive) is
an important skill.
For the lines labeled A-K(on the right) in the following listing, convert the
hexadecimal values shown to the right of the instruction names (sub, push,
mov, and add) into their decimal equivalents.
56 Chapter 2 Representing and Manipulating information
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