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Practice Problem 2 1 7 In Chapter 3 , we will look at listings generated by a disassembler, a program that converts an executable program
Practice Problem
In Chapter we will look at listings generated by a disassembler, a program
that converts an executable program file back to a more readable ASCII form.
These files contain many hexadecimal numbers, typically representing values
in two'scomplement form. Being able to recognize these numbers and under
stand their significance for example, whether they are negative or positive is
an important skill.
For the lines labeled on the right in the following listing, convert the
hexadecimal values shown to the right of the instruction names sub push,
mov, and add into their decimal equivalents.
Chapter Representing and Manipulating information
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