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Programming Language: C++ Create a base class called Shape which has 2 attributes: X and Y (positions on a Cartesian coordinate system). Since a shape

Programming Language: C++

Create a base class called Shape which has 2 attributes: X and Y (positions on a Cartesian coordinate system). Since a shape is amorphous, set the class up so that an object of type Shape can not be instantiated.

Create three derived classes of your choice whose base class is Shape. These derived classes should have accessors/mutators for their class specific attributes, as well as methods to compute the area and the perimeter of the shape.

In main(), create a stack of pointers to Shape and push one object of each derived class onto the stack. Then, pop each shape pointer off of the stack and output that shape's area and perimeter, demonstrating polymorphism.

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