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Read an integer as the number of MovingBody objects. Assign myMovingBodies with an array of that many MovingBody objects. For each object, call object's Read

Read an integer as the number of MovingBody objects. Assign myMovingBodies with an array of that many MovingBody objects. For each object, call object's Read() followed by the object's Print(). #include
using namespace std;
class MovingBody {
public:
MovingBody();
void Read();
void Print();
~MovingBody();
private:
int force;
int displacement;
};
MovingBody::MovingBody(){
force =0;
displacement =0;
}
void MovingBody::Read(){
cin >> force;
cin >> displacement;
}
void MovingBody::Print(){
cout << "MovingBody's force: "<< force << endl;
cout << "MovingBody's displacement: "<< displacement << endl;
}
MovingBody::~MovingBody(){// Covered in section on Destructors.
cout << "MovingBody with force "<< force <<" and displacement "<< displacement <<" is deallocated." << endl;
}
int main(){
MovingBody* myMovingBodies = nullptr;
int count;
int i;
/* Your code goes here */
delete[] myMovingBodies;
return 0;
}

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