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Suppose an agent detects static obstacles while navigating in local continuous space by performing a single raycast from its position in the direction it is

Suppose an agent detects static obstacles while navigating in local continuous space by performing a single raycast from its position in the direction it is moving. The raycast tests against the game world geometry, not including the agents own collider shape. What problem(s) might arise with this strategy?
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Raycast reflections/refractions resulting from high specular and translucent surface materials could result in an incorrect direction vector to the obstacle.
If the raycast perfectly aligns with vertical axis, the agent will be impacted by gimbal lock.
The agent might not have a clear corridor to continue along the current heading even if the raycast does not hit anything.
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