12. Consider the game of three-dimensional tic-tac-toe. As usual the X and O players alternate and the

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12. Consider the game of three-dimensional tic-tac-toe. As usual the X and O players alternate and the object of play is to get three in a row on any row, column, or diagonal.

a. Compare the complexity for 3-D tic-tac-toe with the more traditional 2-D version of the game described in the chapter.

b. Develop a heuristic suitable for evaluation of nonterminal nodes.

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