12. Consider the game of three-dimensional tic-tac-toe. As usual the X and O players alternate and the
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12. Consider the game of three-dimensional tic-tac-toe. As usual the X and O players alternate and the object of play is to get three in a row on any row, column, or diagonal.
a. Compare the complexity for 3-D tic-tac-toe with the more traditional 2-D version of the game described in the chapter.
b. Develop a heuristic suitable for evaluation of nonterminal nodes.
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Artificial Intelligence In The 21st Century
ISBN: 9781942270003
2nd Edition
Authors: Stephen Lucci, Danny Kopec
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