Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

This is a praxctice assignment I have to do in Scratch but Idon't know where to start. Timer 1. Create a variable called timer. 2.

This is a praxctice assignment I have to do in Scratch but Idon't know where to start.

Timer 1. Create a variable called timer. 2. When the green flagis clicked, initialize the timer to 10. 3. Continually, wait 1second and check if the timer=0 a. Output the current time b. The timer=0 make either the background or a huge sprite say “time’sup!” 4. When the flag is clicked, everything should start over. 5.Be as creative as you would like with how your program looks. 6.Make sure your timer stops at 0 and does not continue into thenegative numbers.

Step by Step Solution

3.45 Rating (165 Votes )

There are 3 Steps involved in it

Step: 1

I AM DOING IT IN JAVA IT IS VERY SIMILAR TO SCRATCH WITH LINE BY LINE EX... blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image_2

Step: 3

blur-text-image_3

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

Optics

Authors: Eugene Hecht

5th edition

133977226, 133979121, 978-0133977226

More Books

Students also viewed these Programming questions

Question

1. Use questioning to check your understanding.

Answered: 1 week ago