Question
Write a class ThreeDPoint that inherits from TwoDPoint and adds a z coordinate. You should not use composition or create your own x and y
Write a class ThreeDPoint that inherits from TwoDPoint and adds a z coordinate. You should not use composition or create your own x and y variables. ThreeDPoint should only need to worry about its z value. You will need to implement a constructor that takes three ints (x, y, z).
#include
class TwoDPoint { private: double x; double y; public: TwoDPoint(int xLocation, int yLocation) { x = xLocation; y = yLocation; } void print() const { cout << x << ", " << y; } };
//Do not modify anything on or above the line below this //YOUR_CODE_BELOW
//YOUR_CODE
//YOUR_CODE_ABOVE //Do not modify anything on or below the line above this
int main() { cout << "(Only checking x, y)" << endl; ThreeDPoint p1(1, 2, 3); TwoDPoint p2 = p1; //should copy the twoD part of p1 p2.print(); cout << endl; ThreeDPoint p3(0, 0, 0); TwoDPoint p4 = p3; //should copy the twoD part of p3 p4.print(); }
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