Question
In lecture, I assigned a lab for Flowcharts.You are to work with your group members on this assignment.Do not collaborate outside your group unless otherwise
In lecture, I assigned a lab for Flowcharts.You are to work with your group members on this assignment.Do not collaborate outside your group unless otherwise permitted by instructional staff.Don't forget to put the names of each of your group members somewhere. It can be a separate file if you'd like.Using Flowcharts:You are to design a MMO RPG Player Trading System, referred to as a "Bazaar." Such examples (but not limited to) include: New World, Everquest (1&2), and World of Warcraft.Your design should include the steps a player would make to:Buy an Item (should be guns)Availability matters here... You can't buy an item off the market if there isn't any for sale.Post an Item up for SaleYou must have a "Level 0" (high level) and can go as deep as you feel appropriate. (I recommend no more than Level 2).Stick to Flowcharts. You're allowed to use UML design, but it won't afford you any extra points.
User has selected Sell Auction Auction SELL auction- -sell- SELL PROCESS Display Player Inventory Choose Item to sell Sell Item Process -static- Static Static LEVEL 0 START Buy or Sell END LEVEL 1 Level 2 Sort -sort- Auction -buy- BUY BUY PROCESS Default Sorted Items Purchase Item Process -search- User has selected Buy Search Auction
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